Homebrew Garden Gnome Species Details

Like most species in Eldoria, gnomes did not originate from Eldoria. Garden Gnomes, however, were birthed from the gnomes in the overlaps of the Dream realm and Living Lands. These unique conditions produced equally unique critters. 

The Gnomes' origin is a tale of betrayal and refuse, beginning in the first Gnome settlement in Eldoria, which was Daekor. Along with the gnomes in Daekor were goliaths and firbolgs as well as dwarves, who arrived with the gnomes after the firbolgs and goliaths. The trolls, residing in the nearby mountains which separated Daekor from Eldoria on one side while the others were blocked off by a freezing sea, were not very sociable with Daekor. The gnomes and dwarves decided to try and make contact with the trolls, as they both liked caves and the sort. Some of the trolls eventually obliged and permitted the gnomes and dwarves entry through their mountain passage. That village of trolls was brutally massacred by a cult of insane gnomes, and the survivors chased them out. The passages were closed again, but it was too late. The dwarves thought they were safe but the insane gnomes turned on them too, and then, the cult gnomes began hunting the ones who weren't affiliated with the cult that escaped. Soon, the gnomes chased the dwarves into the kingdom of Korran'dul, and the trolls followed, trying to catch the gnomes and kill them. The gnomes lured them in and some successfully escaped from the trolls and left the trolls and dwarves behind, although there were still cult gnomes and gnomes who were running from the cultists. The trolls and dwarves who were stuck there became slaves to the kingdom. 

It was now gnomes and cult gnomes who were chasing them persistantly, until they reached the "Land of green and dreams" wherein a powerful archdruid guardian known only as "The Gardener" created two small homes for the cult gnomes and gnomes to live in, although it wasn't able to tell which gnome was cultist and which was not, so they shaped all the gnomes into small, 1 foot/30cm tall gnomes with an ability to camouflage as garden statues, with hats and sometimes white beards that they could never get rid of. Since then, the Gardener was worshipped as a diety among the peaceful garden gnomes who lived in a home protected.

The other garden gnomes, still part of the savage cult passed down through generations, was unable to enter the other gnome home. Despite this, some of the skilled garden gnomes that proved their strength against the other gnome cultists were permitted to leave by the gnome king of cultists, known only as Mr. G. Despite their savage history, some of the cultist gnomes have actually become much more developed and within the gnome home of cultists, they have become less savage, most of them even prefer honor over savagery now! The peaceful gnome home even accepts the cultist gnome descended garden gnomes as if they are pure and without intent to harm, they may enter. (In addition, if a savagae gnome is kept hidden in cloth, it can safely enter the peaceful gnome home. This has never happened before, however.)

The peaceful gnome home's residents still refuse to fight at all and simply stay in their home all day, and they all vote on decisions, even things as simple as "who owns this blade of grass at 1:29 PM", because they believe in shared property and democracey. This means they don't really function as a society 

Garden Gnome Traits

A magical gift from the god-worshipped archdruid, The Gardener, which was given to all of the Gnomekind that now resides within the gnome homes.

Gardener's Gift

Crafted in order to protect and instill peace, this gift enables the already statue-looking creatures to have a ceramic-like quality. It gives them an incredibly high bonus (+6) on stealth, however, they can't move in this state, and are actually vulnerable to bludgeoning damage. (Will take +1d6 damage) and the same applies to fire damage (+1d4). Depending on how perceptive the creature is, the stealth bonus will be increased by (+1) OR the player will have to roll persuasion. 

Comments

Posts Quoted:
Reply
Clear All Quotes