Homebrew Farmork Species Details
Ability Score Increases
When determining your character’s ability scores, you can:
- Increase one score by 2 and a different score by 1, or
- Increase three different scores by 1.
This rule applies regardless of the method used to determine scores (e.g., rolling or point buy). Your class’s “Quick Build” section offers suggestions on which scores to increase. You may follow or ignore these suggestions, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is fitting for your character. The Player’s Handbook provides a list of languages, which the DM may modify for the campaign.
Creature Type
Every creature, including player characters, has a tag identifying its creature type. Most player characters are of the Humanoid type. A race determines your character’s creature type.
List of creature types:
- Aberration
- Beast
- Celestial
- Construct
- Dragon
- Elemental
- Fey
- Fiend
- Giant
- Humanoid
- Monstrosity
- Ooze
- Plant
- Undead
These types don’t have standalone rules, but certain game mechanics affect specific types differently. For example, the cure wounds spell doesn’t work on Constructs or Undead.
Life Span
A typical character’s life span in the D&D multiverse is around a century, barring untimely ends in adventure. Some races, like dwarves and elves, can live for centuries, as noted in their race descriptions.
Height and Weight
Player characters, regardless of race, generally fall within human ranges for height and weight. To determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, using the row that aligns with your character’s build.
Species Traits
Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 35 feet.
Farmork Arcana
You know the Druidcraft cantrip. You can also cast the spell Color Spray with this trait. Once you cast Color Spray using this trait, you can’t cast it again in this way until you finish a long rest. You may cast these spells with any spell slots you have.
- Spellcasting Ability: Choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells when you select this race.
Sheep Shift
As a bonus action, you can magically transform into a sheep for up to 5 hours, or until you choose to end the effect. You may use this trait a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Extra Protection
Your unarmored bonus increases by +2, and you have resistance to bludgeoning damage due to the thick layer of fur covering your body.
Beast Whisper
You can communicate in a limited way with Beasts, Plants, and vegetation. They understand the meaning of your words, though you can’t understand them in return. You also have advantage on all Charisma checks you make to influence them.
Farmork Traits
You have the above species traits.
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