Homebrew Chilih-poda Species Details
Chilih-poda are a Hybrid like the Drider with a humanoid upper half and a centipede lower half. They also possess a set of forcipules that rest over their mouth and will spread apart when they go to eat. Chilih-poda view woman as socially superior to men and seem to not understand other races do not follow this same social structure.
Matriarch Tribe
Their social structure consists of mothers raising their young, while men are community workers. Only a few tribe like settlements have been found with a system of female Chilih-poda having higher standing than the males. The women all manage the settlement and care for the young while the men do all the manual labor. This structure appears to be mutually desired by both the males and females.
Contortionist
Chilih-poda have just as much manuverablility in their upper half as they due with their lower half. This increased dexterity is often quite useful in combat and when trying to escape for their life.
Chilih-poda Names
Chilih-poda are given names once they have emerged from their eggs. These names always end in -xye (zh eye) for females and -kye (kh eye). Chilih-pagus names always end in -hye (high).
Male Names: Sanda-kye, Jhyona-kye, Drahnda-kye, Kasha-kye, Brykon-kye.
Female Names: Tresha-xye, Gresha-xye, Henri-xye, Sesha-xye, Rezra-xye
Chilih-pagus: Tandra-hye, Xekric-hye, kegri-hye, Beshri-hye, Andra-hye
Subrace
There is one rare subrace of Chilih-poda: Chilih-pagus.
Chilih-poda Traits
As a Chilih-poda, you have the following racial traits.Creature Type
You are a Monstrosity.
Languages
You can speak, read, and write undercommon and common.
Age
Chilih-poda reach adulthood at around 16 years. They live somewhat shorter lives, approximately 65 years.
Size
Chilih-poda strike imposing figures, being between 7 and 8 feet tall when flat to the ground, with a length of 20 feet. They can weigh up to 600 pounds all together. Your size is Medium.
Alignment
Chilih-poda both have a sense of communal survival, but also don't value those that cannot contribute to said community and are more likely to be neutral rather than good or evil. Nonetheless, Chilih-poda have a strong sense of that communal law that they abide by to survive. Because of this they favor lawful alignments.
Speed
Your base walking speed is 30 feet. Your climbing speed of 30 feet and can climb difficult surfaces, including along ceilings, without needing to make an ability check. Your swimming speed of 20 feet.
Darkvision
You can see in dim light within 60 feet as though it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Nocturnal
Chilih-poda are nocturnal by nature and have trouble adjusting to being active during the day. You have Disadvantage on Perception checks while in direct sunlight.
If you fail to sleep for at least 1 hour during the day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by sleeping for at least 1 hour during the day.
Ability Score Increase
Dexterity score increases by 2.
Carapace Defense
You have an almost supernatural ability to appraise objects. By spending an action examining any object, you can determine any magical properties the item has, how they might be used or activated, as well as a fair estimation of market price. Using this skill strains the eyes, and you must complete a long or short rest before you can use it again.
Burrow
You can burrow into the ground to hide yourself. This gives you advantage on stealth, but your movement speed is reduced to 0.
Poisonous Bite
Perform a bite action with your that does 1d4 piercing damage and the creature must succeed a dc 14 Constitution saving throw or be poisoned.
Can perform this bite as a bonus action if you are grappling a creature or being grappled.
Molt
Once per Long rest you can molt to heal 1d4 + Constitution modifier. Dice increases to 1d12 at level 5, 2d12 at level 10, and 3d12 at level 15.
Intimidation Stance
As an action you can use half of your centipede length as a counter weight to raise your other half strait up, increasing height by 6 feet and significantly increasing your extended half's maneuverability. Gain advantage on intimidation, Dexterity and Strength checks. While in this stance you are planted and unable to move. Use a bonus action to leave this stance.
Previous Versions
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10/31/2024 4:47:27 PM
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1.0
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Coming Soon
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