Homebrew Chilih-poda Species Details

Chilih-poda are a Hybrid like the Drider with a humanoid upper half and a centipede lower half. They also possess a set of forcipules that rest over their mouth and will spread apart when they go to eat. Chilih-poda view woman as socially superior to men and seem to not understand other races do not follow this same social structure.

Matriarch Tribe

Their social structure consists of mothers raising their young, while men are community workers. Only a few tribe like settlements have been found with a system of female Chilih-poda having higher standing than the males. The women all manage the settlement and care for the young while the men  do all the manual labor. This structure appears to be mutually desired by both the males and females.

Contortionist

Chilih-poda have just as much manuverablility in their upper half as they due with their lower half. This increased dexterity is often quite useful in combat and when trying to escape for their life.

Chilih-poda Names

Chilih-poda are given names once they have emerged from their eggs. These names always end in -xye (zh eye) for females and -kye (kh eye). Chilih-pagus names always end in -hye (high).

Male Names: Sanda-kye, Jhyona-kye, Drahnda-kye, Kasha-kye,  Brykon-kye.

Female Names: Tresha-xye, Gresha-xye, Henri-xye, Sesha-xye, Rezra-xye

Chilih-pagus: Tandra-hye, Xekric-hye, kegri-hye, Beshri-hye, Andra-hye

Subrace

There is one rare subrace of Chilih-poda: Chilih-pagus.

Chilih-poda Traits

As a Chilih-poda, you have the following racial traits.

Creature Type

You are a Monstrosity.

Languages

You can speak, read, and write undercommon and common.

Age

Chilih-poda reach adulthood at around 16 years. They live somewhat shorter lives, approximately 65 years.

Size

Chilih-poda strike imposing figures, being between 7 and 8 feet tall when flat to the ground, with a length of 20 feet. They can weigh up to 600 pounds all together. Your size is Medium. 

Alignment

Chilih-poda both have a sense of communal survival, but also don't value those that cannot contribute to said community and are more likely to be neutral rather than good or evil. Nonetheless, Chilih-poda have a strong sense of that communal law that they abide by to survive. Because of this they favor lawful alignments.

Speed

Your base walking speed is 30 feet. Your climbing speed of 30 feet and can climb difficult surfaces, including along ceilings, without needing to make an ability check. Your swimming speed of 20 feet.

Darkvision

You can see in dim light within 60 feet as though it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Nocturnal

Chilih-poda are nocturnal by nature and have trouble adjusting to being active during the day. You have Disadvantage on Perception checks while in direct sunlight.

If you fail to sleep for at least 1 hour during the day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by sleeping for at least 1 hour during the day.

Ability Score Increase

Dexterity score increases by 2.

Carapace Defense

You have an almost supernatural ability to appraise objects. By spending an action examining any object, you can determine any magical properties the item has, how they might be used or activated, as well as a fair estimation of market price. Using this skill strains the eyes, and you must complete a long or short rest before you can use it again.

Burrow

You can burrow into the ground to hide yourself. This gives you advantage on stealth, but your movement speed is reduced to 0. 

Poisonous Bite

Perform a bite action with your that does 1d4 piercing damage and the creature must succeed a dc 14 Constitution saving throw or be poisoned.

Can perform this bite as a bonus action if you are grappling a creature or being grappled.

Molt

Once per Long rest you can molt to heal 1d4 + Constitution modifier. Dice increases to 1d12 at level 5, 2d12 at level 10, and 3d12 at level 15.

Intimidation Stance

As an action you can use half of your centipede length as a counter weight to raise your other half strait up, increasing height by 6 feet and significantly increasing your extended half's maneuverability. Gain advantage on intimidation, Dexterity and Strength checks. While in this stance you are planted and unable to move. Use a bonus action to leave this stance.

Previous Versions

Name Date Modified Views Adds Version Actions
10/31/2024 4:47:27 PM
19
1
1.0
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes