Homebrew Eclipsed Species Details
Eclipsed are exiled celestials who now exist between life and death. They carry a dark halo, a single black wing, and a sorrowful aura that unsettles others. Their presence radiates a sense of despair, yet they still retain some of their former celestial powers, now warped by their cursed existence.
Eclipsed Traits
Eclipsed have the following traitsDarkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. This vision is monochromatic, reflecting your fallen state.
Halo of death
A black halo floats above your head, marking your cursed nature. As a bonus action, you can cause this halo to emit a dark glow, casting dim light in a 10-foot radius. While glowing, creatures within this radius that attempt to make an attack roll against you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be frightened until the end of their turn. You can activate this glow once per long rest.
Undead Fortitude
If damage reduces you to 0 hit points, you can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead. You can use this feature once per long rest.
Wing of the Fallen
Your single, black feathered wing grants you limited flight. As a bonus action, you can gain a flying speed of 30 feet for 1 minute. This flight does not provoke opportunity attacks. Once you use this feature, you can’t use it again until you finish a short or long rest.
Necrotic Shroud
Starting at 3rd level, you can unleash the dark power within you as a bonus action, causing your eyes to turn black and your black halo to radiate an aura of death. For 1 minute, you gain the following effects:
- You deal extra necrotic damage equal to your proficiency bonus to one creature you hit with an attack on your turn.
- Each creature of your choice within 10 feet of you that can see you must succeed on a Charisma saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be frightened until the end of your next turn.
Once you use this trait, you can’t do so again until you finish a long rest.
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