Homebrew Castillian Humans Species Details
In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and other races. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Lasting Institutions
Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors.
The Human race can be found in every society on Chandor with the exception of Ellesthandanturil. There are eight human sub-races on Chandor: Thoradin, Castillian, Gildoran, Karosian, Dundalith, Fornath, Sendian, and Jalorian. Humans are the most populous and diverse race on Chandor. They are still largely clannish, keeping within their traditional native regions.
While some races may be found outside of ancestral homes, the farther away from that home the less likely for this to be true. Humans are initially enthusiastic when meeting elves for the first time and unless meeting a Vallesteran elf, they are usually disappointed with the standoffish nature of the other elven sub races. They get along well with dwarves, and enjoy the company of gnomes and halflings. Their relationship with the Saracian is one of distrust bordering on violence as humans see the Saracian as manipulative, untrustworthy and prone to thievery.
The Castillian people are a fiercely independent race, with light hair, skin and eyes. Freckles are common, as are sharp features. They can be found along the southwest region of Andur east to the Bay of Tears. They are largely an agricultural people; many of its members are farmers or herdsman and hundreds of generations of working the land has made them a strong and sturdy people, though shorter on average than other human sub-races. Their bulk manifests as a slow lumbering gait and they are slow to move and have poor reactions compared to other humans.
Castillian Humans Traits
Castillian traits are derived from generations of working the land and the mindset of slow and steady wins the race.Ability Score Increase
Your Strength score increases by 2 and your Intelligence, Constitution, Charisma, and Wisdom scores each increase by 1.
Age
Castillian reach adulthood around 20 years old and live to see the end of their first century.
Size
Castillian range from 5 and a half feet to 6 feet tall and weigh around 225 pounds. Your size is medium.
Speed
Your base walking speed is 25 feet.
Languages
You can speak, read, and write Common and two additional languages chosen from the following: Gnoll, Goblin, Ogre, or Elvish.
Naturalist
You are proficient with the Nature skill.
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