Homebrew A.D.A.M Species Details

So long abandoned are the A.D.A.M. units that they have lost their history. What records do remain paint a grim picture of the past. It can be reasoned, through sparse footage, the A.D.A.M.'s remaining memories of the outside, and an inspection of their abilities, what must have happened to them. First, they would have been created as an experiment for beings of living metal. Their artificial intelligence would have been developed for decades with little success. As time for their human creators wore on, however, technology would advance exponentially faster. When, at last, the conditions were right, and these weapons of war were created, humans would use them on each other, devastating their world and population. The horrors born at the hands of these immortal A.D.A.M.s would plant the seeds of fear deep in the hearts of their creators - until a brilliant solution was proposed.

A.D.A.M.s would be locked away, to await the end of the world, in highly advanced facilities isolated from society. These towers would survey the androids and ensure the towers fulfilled their purposes: to trap the A.D.A.M.s in an endless cycle of combat for the entertainment of their creators. Battles would be televised around the world, bets would be made for sport on which would come out on top, and the winner would advance ever higher. It was, for the humans, an ingenious method of dealing with weapons of world-ending power.

For the A.D.A.M.s, however, it became a harrowing purgatory. Each loss resulted in meltdown, wherein their memories would be wiped and all their capabilities would reset. Each floor of the tower had a guardian whose purpose was two-fold. They served as both a buffer, to keep lesser units from advancing, and a test for greater units to overcome in their quest to reach the top. This system was in place not to be fair, but to create an everlasting prison. Hidden at the top of each tower was a controller A.I., to monitor the tower and the units within and keep them trapped there. Only these controllers knew the ultimate purpose of the towers - that they had a chance of producing something to succeed the humans that had long gone extinct during the androids' stay in these towers.

In order for a unit to be released from a tower, they would need to demonstrate the capability for self-awareness, creativity, and contemplative thought on par with a human. Eyes made only to scan for targets would need to find beauty in the sky above. Legends say only one such unit has ever existed - only one has ever managed to escape. If that is indeed true, said unit is effectively the progenitor of a new race of artificial beings that surpass all others before them. In the end, this all amounts to conjecture; what you believe is up to you.

A.D.A.M Traits

Weapons of war refined in towers until they can claim a soul of their own. Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1. Age. A.D.A.M.s emerge from their towers fully matured and have no known date of death. You are killed as normal, but the body you leave behind is mercurial rather than solid with no tower to reconstruct you. Alignment. Due to their lengthy background relying on superior logic, units tend toward neutral alignments. Size. All A.D.A.M. units share the same mass requirements. Your size is Medium, you are 6 feet and 6 inches tall (approx. 2 meters), and weigh 275 pounds (approx. 125 kilograms). Speed. Your base walking speed is 30 feet. Artificial. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, diseases and being poisoned. You do not need to

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