Homebrew Fleshwarp Species Details

The goblin scientist Brickbog's greatest creation was believed to be The Vortex, but he is not one to reach his peak. Now, four more fleshwarps are upon the way.

Fleshwarp Traits

As a fleshwarp, you have the following racial traits

Cryptic Nature

As a fleshwarp, you are a part of the cryptid family. Because of this, you gain the following bonuses:

  • You have proficiency in the intimidation skill
  • You have advantage on saving throws against the charmed and frightened condition
  • Creatures have disadvantage on skill checks to track you

Darkvision

You have darkvision out to 60ft.

Skinwalk

As a fleshwarp, you are built to twist and contort into macabre reflections of the natural world. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, gaining the racial traits of said race. While transformed into another race in this way, you lose your Fleshwarp racial traits, other than your Cryptic Nature. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

Debilitating Touch

As a fleshwarp, you are the brother of the Vortex. Whenever you deal damage to a creature, you may force them to make a constitution saving throw DC 8 + PB + constitution modifier. On a failure, they gain one point of exhaustion, and an amount of temporary hit points equal to double the damage dealt as tumors grow upon them. They can, as an action, remove these tumors, loosing both their temporary hit points and exhaustion points. 

Languages

You can speak common and telepathically communicate with other fleshwarps within 1 mile of you.

Rift Walker

You can open a rift through reality, and spiral across great distances. As a bonus action, you may teleport up to 60ft. away to somewhere you can see or visualize, such as on the other side of a door. You can use this feature a number of times equal to your proficiency bonus per long rest.