Homebrew Dragonkin Species Details
Dragonkin are a hybrid between humans and dragons, though it is usually a diluted connection, either because the dragon was no longer a dragon at the point of conception or they were a descendant that did not inherit sorcerous powers, although there are exceptions.
Unknown potential
Dragonkin usually look about the same as humans, with the exception of a few features, like potentially claws, wings or scales, it is also possible for a dragonkin to be able to pass perfectly for a human, and many do, with some not even realizing their draconic heritage.
Culturally human
Due to their near human nature, most dragonkin live in human societies, though it is not uncommon for those who have learned of their heritage to be adventurers or to have been adopted into a dragonborn culture.
diverse appearance
Dragonkin typically share similar builds and appearance to humans, except potentially claws, scales, wings, and other draconic features
name and age
Dragonkin names are typically the same as human names, though some will adopt more draconic names or nicknames to honor their heritage. Dragonkin usually mature at the same rate as humans but live for a little longer, with the norm being about 130 years.
Dragonkin Traits
Due to your draconic heritage, you have the following abilitiesAbility score increase
Gain +1 to one stat and +2 to another, or gain +1 to three stats
Improved healing
Your draconic blood allows you to recover from injuries quicker. Whenever you spend hit dice to heal, you may roll 1 more per die spent, up to your constitution modifier (minimum of 1). You may end any non curse persistent effect affecting you whenever you take a short rest if you expend 1 hit die, this doesn’t count towards the other part of this ability.
Major Draconic trait
Due to your draconic heritage, you have manifested aspects of a dragon, choose one of the following:
Winged
Due to the draconic wings on your back, you gain a flying speed equal to your walking speed, you cannot use this flying speed if you are wearing heavy armor
Elemental resistance
You gain resistance to any damage type other than bludgeoning, piercing, or slashing damage and, starting at 5th level, you may use a bonus action to gain immunity to this damage type for 1 minute once per long rest
Dragon’s breath
Using an action You can exhale a 10ft cone of draconic energy, dealing 1d6 damage of any type other than bludgeoning, piercing or slashing, chosen on character creation, on a failed dexterity save, where the dc equals 8+proficiency bonus+constitution modifier. the damage of this ability increases by 1d6 at 5th, 11th, and 17th level
Healing energy
Using your action You may stabilize one target creature within 15ft and/or may heal them 1d6 hp. You may use this ability a number of times equal to your proficiency bonus and regain all uses on a long rest.
If you were hit by an attack that deals radiant or fire damage since the end of your last turn, even if you don’t take the damage, you heal an additional 1d6 hp if it was radiant and 1d4 if it was fire.
starting at 5th level you may cast lesser restoration as a part of the same action once per long rest, and may expend a 2nd level spell slot to do so again, at 17th level you may instead cast greater restoration, without needing to provide the material components, but also losing the ability to end curses, you may cast greater restoration for free using this feature only once per long rest, and may expend a 5th level spell slot to do so again.
With your DM’s permission, when you would gain a feat you may instead gain an additional major draconic trait.
Minor draconic trait
Not all draconic traits are obvious, your dragon blood also allows you to gain one of the following:
Eloquent
You gain proficiency in two charisma-based skills of your choice or expertise in one charisma-based skill of your choice.
Intelligent
You gain proficiency in two intelligence-based skills of your choice, or expertise in one intelligence-based skill of your choice
Improved vision
You gain proficiency in perception and darkvision out to 60ft
Clawed
You have draconic claws on your hands. Your unarmed strikes deal 1d6 slashing damage instead of their normal damage, and you gain a 30ft climbing speed
Wise
You gain proficiency with two wisdom based skills of your choice or expertise in one wisdom-based skill of your choice
Abnormal strength
You were born unusually strong for your size, you gain proficiency in athletics and your carry weight limits double
Languages
You can speak common and one additional language of your choice, which is typically draconic for dragonkin that have discovered their heritage
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