Homebrew Glass Dragonborn Species Details
Glass Dragonborn are the result of many a magic war between the people of the desert plane. Sand Dragonborn have been affected by the overwhelming natural and magical heat/lightning and some have transformed into what are now called Glass Dragonborn. They hide in their glass caverns within ancient mountains and only go out to gather what remaining glass from the magic wars is spread across the desert. Their glass is very valuable as it is resistance to almost every type of magic damage and even slashing damage.
As a Glass Dragonborn, you have these special traits.
Draconic Ancestry. Your Glass Dragon ancestry has given you a special physical ability and a resistance.
Spiked Tail. When you take the attack action on your turn, you can replace one of your attacks with a discharge of spikes from your tail. You can target any number of creatures as long as you have a tail spike to discharge at it, you have a number of tail spikes per level as listed below in the tail spike chart. Each creature targeted by a tail spike must make a dexterity saving throw (DC 8 + your Constitution Modifier + your Proficiency Bonus) On a failed save, a creature takes piercing damage per tail spike as listed in the chart below. On a successful save, the creature takes half damage.
|
Level |
# of Tail Spikes |
Tail Spike Damage |
|
1 |
1 |
1d6 |
|
5 |
2 |
1d6 |
|
10 |
3 |
2d6 |
|
15 |
5 |
2d6 |
|
20 |
6 |
3d6 |
You can use this a number of times equal to your proficiency bonus per long rest. You regain all uses of tail spike after a long rest.
Glass Scales. You gain resistance to slashing and lightning damage. But you now also have vulnerability to bludgeoning damage.
Glass Dragon Magic. As you level up you gain access to the magic used by your Glass Dragon ancestors to stay alive. You gain certain spells as you level up. You always have the spells prepared and you can pick from wisdom, intelligence, or charisma to be your spellcasting modifier. You can cast each spell once at level 5, twice at level 10, and three times at level 15. No material components are required (And Invisibility can only target yourself.)
|
Level |
Spell |
|
5 |
Minor Illusion |
|
7 |
Silent Image |
|
10 |
Invisibility |
Glass Dragonborn Traits
As a Glass Dragonborn, you have these special traits.
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