Homebrew Damphir Species Details
Physical Description
While they seem more or less human, many dhampirs have pale skin and dark hair. At birth they resemble stillborns, but they do have a very faint heartbeat. Most even possess sharpened teeth or claws, reminders of their undead heritage. They feed the same way as humans do but have problems being out in the sun. Their looks are human too, though they are described as being more graceful in appearance than humans. They are not as powerful as vampires but are instead granted the gift of not needing to feed on others.
Dhampirs appear tall and sturdy while also having graceful features and a slender appearance which belies their unnatural strength.
History
Being the offspring of a vampire and a human parent, the dhampir are usually the children of a tragic romance... or something much more sinister. This causes them to search their reason for being created or in some cases join or hunt their immortal parent for answers.
Society
Dhampirs normally live a solitary lifestyle, feared, shunned, and even hunted by other races. Because of this, a great number of dhampirs reject their vampiric heritage. Few, if any, can even stand the presence of a vampire. They are famed for their ability to not only hunt vampires, but also other mythical beings. Most are driven and stubborn, yet strangely charismatic. But yet again there is a group who are willing to help and protect their undead relatives and be their guard. This is presumably because of their ability to move in the sun which makes them excellent followers for vampires.
Dhampir Names
Dhampirs tend to use human naming conventions.
Dhampir Traits
The offspring of a vampire and a human necrophiliac.
Age. Dhampirs mature at roughly the same rate as humans but do not age further after reaching maturity, and they do not die of old age.
Alignment. As with humans, a dhampir's alignment is solely determined by the individual, though due to their unique heritage and the subsequent treatment by most of the world they easily fall to evil, and they also tend slightly toward chaotic alignments.
Size. Dhampirs are of similar height and build to humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Vampire's Bite. You have the ability to make a bite attack against either a willing creature, a creature that is Charmed or grappled by you, or a creature that is incapacitated or restrained. You can use your Strength or Dexterity for your bite's attack roll. On a hit, your bite deals necrotic damage equal to 1d6 plus the ability modifier used to make the attack roll. You may also choose to gain temporary hit points,equal to the amount of necrotic damage dealt with this attack. You may gain temporary hit points from this trait a number of times equal to your proficiency bonus. Any expended uses of this feature are restored after a long rest.
Vampiric Gaze. You can cast the charm person spell once using this trait. Charisma is your spellcasting ability for this spell. You require no components to cast this spell using this trait, but your target must be able to see you. You regain the ability to cast this spell when you finish a short or long rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Damphir Traits
A mortal's transformation into a vampire offers a host of physical enhancements, like strength, speed, and agility, and you have inherited some of this enhancement from your undead parent.Ability Score Increase
Your Dexterity score increases by 2, your Charisma score increases by 2, and your Constitution Score decreases by 2.
Age
Similar maturity to humans but don't age after this point.
Alignment
Most Damphir are good and rarely choose sides when it comes to law and chaos. Leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.
Size
Human in height if a bit taller. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Pseudo Flight
Damphir's have pseudo wings they can use for temporary flight or to act like the feather fall spell. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. This effect ends after 1d4 rounds and cant be activated for another round.
Vampires bite
You have the ability to make a bite attack as your unarmed strike, a creature that is charmed or grappled by you gains no bonus to AC, or a creature that is incapacitated or restrained. You can use your Strength or Dexterity for your bite's attack roll. On a hit, your bite deals necrotic damage equal to 1d6 plus the ability modifier used to make the attack roll. You may also choose to gain temporary hit points equal to the amount of necrotic damage dealt with this attack. You may gain temporary hit points from this trait a number of times equal to your proficiency bonus. Any expended uses of this feature are restored after a long rest.
Languages
You can speak, read, and write Common, Abyssal, and Infernal.
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Posted Mar 5, 2020Nicely done...I would only add two things...one Immune to necrotic attacks, and secondly viewed by undead as undead can walk among them without being attacked...unless INT is high for the undead such as vampires.