Homebrew Feathered Chimera Species Details
a slightly evolved flesh golem of a sort, they are made from the flesh of drakes, harpies, and humanoid peoples the original makers of the species that died off long ago.
Flesh-crafted "golem"
chimeras, while having many different looks, have the upper bodies, down to the waist, of a muscular humanoid person, displaying all the humanoid variety of skin tones and features. Their ears are slightly pointed but rounded, but their faces are look the same as before the fusing. Below the waist, they have the bodies of small drakes, with a similar range of coloration — red, green, blue to the metalic copper, silver, gold hues. Due to harpies being added in their creation, they also have a variaty of feather colors and patterens depending on the region the harpy was taken from.
The upper bodies of chimeras are comparable to human torsos in size, and their lower draconic bodies average about 4 feet tall at the withers. Though they are slightly bigger than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts as well a guards in cave networks they sometimes awaken inside of.
Clans and Community
Chimeras form clans based on how recently they were made and rarely their memories if they find former village-mates, friends, or family that were also flesh-crafted. They have a habit of patroling a "territory" due to the influence of the drake and harpy souls that were made weaker via the flesh-crafting. (they think it was done to have a smarter and less feral creation for the original makers of their kind.
They are very protective of their young as they are rare as most arre created and abandoned in the cave networks. If one is born, they celebrate it by bringing to baby outside to see the sky after it's eyes are open and they skies are clear. They consider it good luck if the baby sees a full moon to the point that they assign roles in a clan based on the moon they were born under.
full moon- considered to be a strong soul, these ones are selected to be protectors of the clan's home.
gibbous moon- The chimera born under this moon try to re-attune with nature, .
half moon- barterers and magic users are born under this moon, this group has grown as the chimeras venture out of the caves into the woodlands.
crescent moon- commonly scouts but those born under this also tend to also be subterranean farmers .
new moon- those born under the lack of a moon often become healers, attempting to bring light to the darkness with a light spell that they learn as a first spell.
lunar eclipse- these ones are watch carefully, they have a high chance of becoming feral Feathered Chimera
Chimera Names
Chimeras remember their names from before being flesh-crafted. Players can choose what they were themselves before the flesh-crafting or could let the dm choose for them. (name is all the players own btw).
Feathered Chimera Traits
Your chimera character has the following racial traits. These traits are also suitable for the chimera of other worlds save for the ones made by the demogorgon.Gentle Descent
Gentle Descent if the chimera is not incapacitated, it takes no damage from falling and can move horizontally 1 foot for every 1 foot it falls.
Tail Whip
Tail Whip: As an action you may use your tail to attack any creature within 10 ft of you dealing 1d6 plus your modifier. This attack is considered a finesse and allow you to use either your strength or your dexterity modifier.
Starting at level 3, whenever you successfully hit a creature that is large size or smaller with this attack they will be forced to make a STR saving throw, DC (8 + your proficiency bonus + your STR or DEX modifier) to resist being pushed back 5ft or being knocked prone.
Ability Score Increase
Your Strength score increases by 2, and your Wisdom score increases by 1.
Age
Chimeras mature within 5 years and then age at about the same rate as elves due to the fusion with drakes and harpies with the humanoid individual.
Alignment
Chimeras tend to be chaotic due to their environment, but can lean in any direction if one is patient.
Size
Chimeras stand between 6 and 7 feet tall, with their draconic bodies reaching about 4 feet at the withers. Your size is Medium.
Speed
Your base walking speed is 40 feet.
Charge
If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your claws.
Claws
Claws
Your claws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.
At higher levels you deal more damage. 1d6 at level 5, 1d8 at level 9, 1d10 at level 13, and 1d12 at level 17.
Draconic Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your drake legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Survivor
You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Languages
You can speak, read, and write Common and can speak and understand Draconic and Aurun.
Previous Versions
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