Homebrew Draven Species Details
Born via the foulest sins, these hunters prowl around cities or in tribal hunting pacts, waiting for fresh meat. While considered a monster by average folk, the strongest can see through the HUNGER for meat and achieve sentence. Engraved with the most torturous runes, their bodies resemble the bestial traits. Their thick fur keeps them away from the elements, and they are typically the deepest black. The patron god of slaughter and cannibalism revels in their prowl whether they like it or not. You know of their calling when your heart skips a beat, and the smell of fresh blood is in the air.
Draven Traits
Hunger Craze, Infected Blood, Hunter ClawsAbility Score Increase
Your Strength score increases by 2, and you can increase either Dexterity or Consitution by 1
Age
Draven are fierce and tend to die early but can live a long while due to their undying needs. You reach maturity at age 15 and can live upwards of 150 years.
Alignment
Draven are blood-crazed and typically crazy. The stronger the Draven, the more they can act on their own accord. They tend to lean more towards Evil or, in the most lucid examples, neutral.
Size
Draven are slightly shorter than an average human, averaging anywhere between 4.5 to 5.5 feet.
Speed
Your base walking speed is 30 feet
Darkvision
You can see 100 feet in front of you as if it was shined in dim light
Hunger Craze
- -Level 1 Blood Haze. After consuming any amount of meat, your scenes give way. The taste is glorious. You gain +2 to hit an Advantage on Strength Saving Throws and Consitution Saving Throws. Disadvantage on Wisdom saving throws.
- -Level 2 Blood Craze. After consuming double your constitution modifier in meat (jn pounds), you enter level 2. Your body seems to yearn for meat, seeking it with unseen ferocity. When under 50% health, you regain 1 hit point at the end of every turn. Disadvantage on all Wisdom checks.
- -Level 3 Blood Dependence. After consuming quadruple your constitution modifier in meat (in pounds), you enter level 3. You lose all reasoning; your body resembles your bestial urge, and all you can do is FEED. +1 to Strength and Consitution Scores. -5 to all Wisdom and Intelligence Saving throws. Activated once hitting level 3, all creatures within 10 feet must make a DC 10 + strength modifier + proficiency bonus wisdom saving throw or become Frightened. Immunity to Frightened Condition.
- All effects end upon falling unconscious or 1 hour after the last feeding.
- As a bonus action, you can make a bite attack on a corpse to eat 1 times your strength modifier (in pounds).
Hunters Bite
As a replacement unarmed attack, you can make a 1d8+ strength modifier bite attack. If you kill a target with a bite attack without spending a bonus action, you can eat the target's flesh for 1 times your strength modifier in meat (in pounds)
Infected Blood
Once reaching level 5, your blood becomes infected with your rage. Whenever you hit an attack with your bite or hit an unarmed attack, the target must make a Constitution saving throw against 10 + your Constitution or become poisoned. Along with that you can track their scent, as long as they don't mask the scent you will always know their location.
Tribal Defense
Your Tribal linage and thick fur protect you from the elements. You gain an extra +1 AC when not wearing any clothes.
Language
You can speak common and one more language of your choice.
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Posted Nov 9, 2024Changes because I am going to play this race later on
-Removing Tribal Defence. It is just going to be a story element, something I found cool.
-1d6 instead of 1d8 bite attack
-30 feet dark vision (100 was too much)