Homebrew Gek (First Spawn) Species Details

The Gek used to be a militarist species, known for their overwhelming military prowess. That was until they raided Korvax Prime. The war to win the planet was easy enough as is, and Korvax Prime fell in only a year. This, however, was a mistake that would force the Gek to become the trade harboring economists they are now. The inhabitants of Korvax Prime, also known as the Korvax, were machine beings that had nano-machines for blood called nanites. These nanites were commonly used as currency, but could also be dangerous, scrambling someone’s DNA to certain extents. The Korvax used their nanite blood to tamper with the Gek’s minds while they were still developing in their eggs, buried in their breeding pools. The nanites made the Gek children slowly turn away from their militant instincts toward that of trade and money. Some Gek managed to escape, however, and still retain their militaristic tendencies. These are known as the First Spawn.

Gek (First Spawn) Traits

As a member of the First Spawn Gek you gain these traits.

Ability Score Modifier

You gain +2 to Constitution.

Languages

You know Common and one other language of your choice.

Military Training

All First Spawn were trained from birth into military commanders and soldiers. You get +1 to Strength or Intelligence.

Ambush Tactics

You have advantage on Stealth checks and you can kill one enemy instantly per day from a hiding place.

Nipnip

Three times per short rest you can use a bonus action to ingest a performance enhancing drug know as NipNip, doubling the damage of you next attack.

16 // ERROR // 16

The crimson eye stares, making you unable to think. -1 to Intelligence and Wisdom.

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