Homebrew Fishman Species Details
The origins of Fish-Men are veiled in ancient myths, with some claiming they were born from unions between sea deities, while others say they are remnants of an ancient underwater civilization. Fish-Men live in hidden coral cities or bioluminescent underwater villages, creating a cooperative society focused on sustainability and tradition. Art and music are core to Fish-Men culture, capturing ocean rhythms and preserving their underwater world through haunting compositions and vibrant art crafted from sea life.
Fish-Men see themselves as ocean guardians, protecting marine life and maintaining balance through alliances with sea creatures like dolphins and whales. Their cities are led by councils of elders who manage resources, alliances, and trade. Eldritch water magic practitioners among them unlock the ocean's mysteries, delving into the deep to gain insight into the ancient powers hidden within the sea.
Kuo-Toa Descendant
The Kuo-Toa Descendants trace their lineage back to the enigmatic Kuo-Toa, a race known for their eccentric behavior and deep connection to eldritch water magic. These Fish-Men have inherited some of the Kuo-Toa's unusual abilities, including their power to create water at will and the capability to walk on water surfaces. With a heightened Wisdom, Kuo-Toa Descendants often serve as spiritual leaders and mystics within Fish-Men society. They maintain a mystical connection to the water's depths, often delving into the secrets of the deep in pursuit of profound insights.
Merfolk
with their alluring beauty and serene demeanor, are often seen as the diplomats of the underwater world. Their subrace possesses a natural charm that allows them to build strong alliances and mediate conflicts. Merfolk communities are known for their artistry and sophisticated culture, creating mesmerizing underwater sculptures and intricate music that capture the essence of the sea. They are particularly skilled in Persuasion and can communicate effortlessly with the creatures of the ocean, establishing peaceful connections and maintaining the delicate balance of their aquatic domains.
Sahuagin Spawn
The Sahuagin Spawn are descendants of the feared Sahuagin, known for their predatory instincts and natural weaponry. These Fish-Men exhibit the aggressive nature of their ancestors, with sharp teeth that can be used as formidable natural weapons. They thrive in the dark depths of the sea, often serving as hunters and protectors of their underwater communities. With darkvision extending to 120 feet and the ability to sense blood in the water, Sahuagin Spawn are feared and respected throughout the ocean, their presence often a harbinger of danger.
Fishman Traits
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet, and you have a swimming speed of 40 feet
Fishman Traits
As an Fishman, you have these special traits.Darkvision
You have Darkvision with a range of 60 feet.
Fishman Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Fishman Lineages table. You gain the Bonuses benefit of that lineage.
The spell learn, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
| Lineage | Bonus |
|---|---|
| Kuo-Toa Descendant | Ability Score Increase: Your Wisdom score increases by 1. Deep Insight: You have proficiency in the Insight skill. Eldritch Affinity: You can cast the Create or Destroy Water" once per day and the Water Walk spell once per day, using your Wisdom as the spellcasting ability. |
| Merfolk | Ability Score Increase: Your Charisma score increases by 1. Sea Communication: You have proficiency in the Persuasion skill. Aquatic Friendship: You can cast the Animal Friendship spell once per day, targeting only aquatic creatures. |
| Sahuagin Spawn | Ability Score Increase: Your Strength score increases by 1. Natural Weaponry: You have sharp teeth that can be used as natural weapons. Your bite attack deals 1d4 piercing damage. When you hit with a bite attack, you can attempt to grapple the target as a bonus action. Darkvision Improvement: Your Darkvision extends to 120 feet. |
Fishy Resilience
You have resistance to cold damage and advantage on saving throws against being Paralyzed
Aquatic Heritage
You have an affinity for the water. You gain advantage on Strength (Athletics) checks made in water and can communicate simple ideas with aquatic creatures, such as fish and dolphins.
Amphibious
You can breathe both air and water.
Natural Swimmer
You have proficiency in the Athletics skill.
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