Homebrew Screechborn (Batfolk) Species Details

Either by the product of Drow magic or simple evolution, bats have become more like humans than before and have emerged into the underdark. Screechborn have large tight-knit colonies. They can be insectivores, herbivores, or carnivores. Bat like wings, large ears and piercing fangs are what denote this race's most notable features, some have been known to have tails and fur, some are more bat-like while others are more human-like.

Age
They reach maturity at age 5 but can live up to 50 years.

Size
Small, 3-4 ft., thin and lightweight bodies, 40-50 lbs.

Speed
Walking 30 ft. Flying 60 ft.

Alignment
Usually Neutral Good, Screechborn leaders and Warriors are usually Lawful while Adventurers and Explorers are typically Chaotic.

Screechborn (Batfolk) Traits

Ability Score Increase Dex +2, WIS +1

One With Darkness

Knows Vicious Mockery cantrip and at the 3rd level can cast Darkness once per short rest.

Fury of the Small

When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Graceful Landing

Increase your dexterity score by 1.
Reduce the damage die for fall damage from a d6 to a d4.
You do not fall prone after taking fall damage.
You do not take damage for the first 30 feet of your fall.

Echolocation

Your race possesses the ability to perceive the world around them in unique fashion. As a bonus action, you can emit a high frequency sound, granting you Blindsight of 30ft until the start of your next turn. You must be able to hear to use this feature.

Sunlight Sensitivity

While in direct sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Mid-Air Maneuvering

Your Dexterity score increases by 2 and your wisdom score increases by 1.

Armored Flight

You may glide while carrying a heavy weapon and wearing heavy armor as long as you aren't encumbered.
You may choose to land in a space occupied space by a creature large or smaller. If in combat, you may roll a stealth check. If success- the creature is knocked back 10 feet and prone. On a failure, you land in the nearest unoccupied space.

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2023 12:33:48 AM
38
0
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Coming Soon
11/11/2024 2:25:16 AM
41
1
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Coming Soon

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