Homebrew Awakened Mimic Species Details

You aren't like other mimics. For one reason or another, you have sentience. Perhaps some powerful wizard gave you this gift. Perhaps you evolved over time after countless successful ambushes, learning many forms and shapes and that ability to speak. Whatever the reason, you've left behind the life of a dungeon predator now that you understand so much more.

 
Your intelligence is on par with other humanoid creatures do to some spell or evolution. A normally solitary creature, you've grown tired of a passive lifestyle and journeyed forth to experience life. When Mimics shapeshift to look like someone they have studied there is always something off about them that gives it away when side by side, the chart below shows the races characteristics they could take on when taking a humanoid form:

Random Mimic Humanoid Characteristics

D100 Humanoid Outcome
96-100 Fiend; horns, tail, unusable wings or cloven hooves
86-95 Orc; Tusks
76-85 Goblinoid; Big ears
66-75 Undead; Decay, Skeleton, Vampire or ethereal
56-65 Elf; Effeminate with pointed ears
46-55 Half-elf; pointed ears
36-45 Human; rounded ears
26-35 Halfling; short and big feet
16-25 Dwarf; D4 for beard
01-15 Gnome; Short

 
Optional: Each time you transform you must roll what characteristics you take on if you get Fiend, Undead or Dwarf.

D4 Fiend characteristics chart
4 Tail
3 Horns
2 wings
1 Cloven Hooves

D4 Undead characteristics chart
4 Vampire
3 Ethereal
2 Decay
1 Skeleton

 

D4 Dwarf characteristics chart
4 No beard
3 5 o'clock shadow
2 Beard
1 Long beard

 
Creature Type
You are considered a shapeshifting monstrosity. 

Weight
Mimics are very heavy creatures for their size. The average mimic weighs from 500lb. Weight calculator roll 2 D100's +300lb

Awakened Mimic Traits

Your Awakened Mimic character has the following traits.

Natural Armor

You have thick tough skin that acts as a natural armor. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Ambush Predator

You are proficient in the Stealth skill.

Adhesive (Not in amorphous form)

The mimic adheres to anything that touches it or that it touches that it chooses to adhere to. A Huge or smaller creature adhered to the mimic is also grappled by it. Ability checks made to escape this grapple have disadvantage. You have advantage on attack rolls against creatures you are grappling.

Grappler

You have the Grappler Feat due to your nature as a Mimic.

Age

Mimics are born already mature, quick to grow in size reaching adulthood size in only a few months. However their natural lifespan has not been properly documented due to the rarity of Elder Mimics let alone the common knowledge of Awakened Mimics.

Alignment

Your are an Awakened Mimic, few if any of your kind have come before you. You are not restricted to any alignment due to your race. Only your experiences since your awakening effect your alignment.

Size

Your size is Medium.

Speed

Your base walking and climbing speed is 30 feet.

Mimic Skin

You have grown to have natural immunity to acid.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Shapechanger

You can use your action to polymorph into an object, or into a humanoid form. You can do this the same amount of times per day as your proficiency bonus. You can always use an action to turn back into your amorphous form. Your statistics are the same in each form.
 Any equipment you are wearing or carrying isn't transformed, it either drops to the floor or is stored within your body, if there is space.
 You revert to your amorphous form if taken to 0hp, or killed.
 You can shapeshift into any object or humanoid once you've had at least 8 hours to study it/them, or during a long rest. The objects you turn into can be any object that is as big as a 5' cube. Anything bigger, like a door, can be as wide and tall as 10' but can be no thicker then 2'.
 The humanoid form you change into will be identical to how they were when you spent time studying them. If they were clothed, you will be them with those cloths on, the clothes will be apart of you and wont be able to be taken off.
 Mass is conserved, for example: a 200lb mimic transformed into a feather pillow still weighs 200lbs.
 Wile in amorphous or object for you are immune to the prone condition.

Actions

Pseudopod.
You spout a translucent tendril of corrosive ooze extending from your "mouth" and use it to lash at a nearby enemy. Make a melee attack against one creature within range. On a hit, the target takes 1d4 bludgeoning damage, plus 1d6 acid damage.
The spell’s bludgeoning and acid damages increase by 1d4 and 1d6, respectively, when you reach 5th level (2d4 and 2d6), 11th level (3d4 and 3d6), and 17th level (4d4 and 4d6). 
Bite.

Your maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common.

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