Homebrew Demonic Slime Species Details
Abyssal Slimes are twisted, demonic creatures born from the dark depths of the Abyss. These amorphous beings are formless, ever-shifting pools of dark, viscous slime that ooze with an eerie, unnatural glow. Their bodies radiate an ominous aura, warping the very air around them with heat or cold, depending on their mood. Though their true form is a shapeless mass, they can create pseudo-limbs or tendrils to lash out at their enemies. These slimes are capable of absorbing both physical and magical attacks, using the energy to grow more powerful. They are intelligent and cunning, though their understanding of the world is often clouded by a predatory drive to consume and spread the darkness of their origin.
Demonic Slime Traits
Abyssal Slimes are creatures of the Abyss, shaped by the primal forces of darkness and corruption. Born from the chaotic depths, they possess unique traits that set them apart from other slimes, drawing power from both the physical and magical realms. Their amorphous forms allow them to adapt and survive in a variety of environments, while their connection to the Abyss grants them uncanny resilience and a deadly hunger for energy. As they evolve, they grow more powerful, harnessing the dark forces that define their very existence.Slime Glide
They can move through water or other liquids at a speed of 40 feet.
Amorphous
An abyssal can pass through narrow openings as small as 1 inch wide without squeezing, and they cannot be grappled.
Acidic Touch
When a creature hits you with a melee attack, they take acid damage equal to your Constitution modifier (minimum 1). Additionally, your natural slime body deals 1d6 acid damage when you hit with a melee attack.
Infernal Resilience
You have resistance to fire damage due to your demonic heritage, and you have advantage on saving throws against being poisoned or diseased.
Slime Absorption
You can absorb small amounts of organic material to heal yourself. Once per long rest, as a reaction to taking damage, you can consume ambient organic matter to restore hit points equal to your Constitution modifier (minimum 1).
Slime Form Defense
Due to your amorphous body, you have advantage on saving throws against being restrained or knocked prone. Additionally, your slime body can absorb impact, granting you temporary hit points equal to your Constitution modifier (minimum of 1) whenever you finish a short or long rest.
Ability Score
+2 Constitution: Their durable, malleable slime bodies make them resilient to damage and tough to kill.
+1 Dexterity or Charisma: They may have a dexterous ability to manipulate their slimy form, or a charming aura that emanates from their demonic energy, allowing them to influence creatures around them.
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