Homebrew Draconic Goblin Species Details

Goblins sheltered in the Fey away from the horrors of the world. The Feywilds mutated these goblins twisting them to be far different from your average goblin. Tiamat found them through and avatar and twisted them even further granting them enhanced fortitude and defenses.

Draconic Goblin Traits

Draconic Goblin characters have a number of traits in common with others of their kind.

Languages

You speak, read, and write Common, Goblin, Draconic, and one additional language of your choice. This language typically has some connection to one of the areas or cultures that has been part of your life.

Ability Score Increase

Your Constitution score increases by 2, and your Dexterity or Charisma score increases by 2.

Age

Draconic Goblins reach adulthood at around the age of 15, and it is thought that they might live to nearly 200 years old. However, because no Draconic Goblin has died of old age since the race’s initial creation, their upper age limits remain subject to speculation.

Alignment

Draconic Goblins tend follow their benefactor Tiamat in being chaotic evil, although many Draconic Goblins have rebelled and you can be any alignment you want.

Size

Draconic Goblins tend to be small like there goblin cousins, however there are several whose dragon blood is extra strong and grow to medium size during puberty. Draconic Goblins range from 3-4 feet naturally, however the medium variety can range from 5 feet to 6 and a half feet in height.

Speed

Your base walking speed is 30 feet.

Draconic Resilience

As magic flows through your body, it causes physical traits of your dragon mutation to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level.

Additionally, parts of your skin are covered by a thin sheen of different chromatic dragon-like scales. When you aren’t wearing armor, your AC equals 14 + your Dexterity modifier.

Telepathic Insight

You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language. Your mind’s connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws. You also have proficiency in the persuasion skill.

Natural Weapons

Tiamat's mutation have given you new means to defend yourself with a prehensile tail that you can use to attack with Dexterity or Strength. Additionally, when you reach level 10 you gain a breath weapon that deals one damage of your choice from the chromatic breath or dragons.

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