Homebrew Gar'x Species Details
*to be filled in later
Gar'x Traits
Darkvision, Sentry's Rest, Constructed Resilience, Flexible Reach, Levitating Hands, Sniper Model, Blaster ModelDarkvision
You can see 60 ft. in dim light as if it were light, and darkness as if it were dim light. You cannot discern colors, only shades of grey.
Sentry's Rest
Your long rests only last 7 hours, and while resting, you appear unconscious but can perceive things while resting like this.
Constructed Resilience
Your constructed body means that you are resistant to poison damage, immune to disease, and don't need to eat, drink, or breathe.
Flexible Reach
Your hands float separately from your body, granting you 5 ft. of extra range on all actions involving your hands.
Levitating Hands
Your floating hands can be used as a stronger version of mage hand. When you do this, it requires concentration, and it can carry up to 50 pounds. You can do this three times, and regain all expended uses after a short or long rest.
Languages
You can speak, read, and write Common and one extra language of your choice.
Ability Score Improvement
Increase 3 ability scores of your choice by 1.
Sniper Model
Starting at 3rd level, as a bonus action you can add 1d8 force damage when you hit a creature with a ranged weapon attack. This damage increases when you reach level 5 (2d8), level 11 (3d8), and level 17 (4d8). You can use this feature three times. You regain all expended charges after a short or long rest.
Blaster Model
Starting at 5th level, you no longer get disadvantage when making a ranged spell attack or cantrip against a target within 5 ft. of you.
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