Homebrew Gar'x Species Details

*to be filled in later

Gar'x Traits

Darkvision, Sentry's Rest, Constructed Resilience, Flexible Reach, Levitating Hands, Sniper Model, Blaster Model

Darkvision

You can see 60 ft. in dim light as if it were light, and darkness as if it were dim light. You cannot discern colors, only shades of grey.

Sentry's Rest

Your long rests only last 7 hours, and while resting, you appear unconscious but can perceive things while resting like this.

Constructed Resilience

Your constructed body means that you are resistant to poison damage, immune to disease, and don't need to eat, drink, or breathe.

Flexible Reach

Your hands float separately from your body, granting you 5 ft. of extra range on all actions involving your hands.

Levitating Hands

Your floating hands can be used as a stronger version of mage hand. When you do this, it requires concentration, and it can carry up to 50 pounds. You can do this three times, and regain all expended uses after a short or long rest.

Languages

You can speak, read, and write Common and one extra language of your choice.

Ability Score Improvement

Increase 3 ability scores of your choice by 1.

Sniper Model

Starting at 3rd level, as a bonus action you can add 1d8 force damage when you hit a creature with a ranged weapon attack. This damage increases when you reach level 5 (2d8), level 11 (3d8), and level 17 (4d8). You can use this feature three times. You regain all expended charges after a short or long rest.

Blaster Model

Starting at 5th level, you no longer get disadvantage when making a ranged spell attack or cantrip against a target within 5 ft. of you.

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