Homebrew Gargoyle Species Details

Origin: Gargoyles are creatures who were created by either a powerful mage or a semi divine being for one purpose, to work. Some gargoyles are mistreated and used for a slew of menial tasks causing them to be highly skeptical towards any creature that isn't of their kin. However they're instances of gargoyles breaking free from their chains of imprisonment, these gargoyles who have escaped go on to making packs with other beings they respect (which is very few) or strike it out on their own. 

Reproduction: As far as how they make more of their own kind it is known that they find a partner to whom they feel the closest to (usually another gargoyle) and start a ritual which can last for a week. The ritual starts with a magical chant that surrounds and imbues the caster's with a magical aura allowing them to sense certain rocks within their surroundings that give off a similar mystical resonance. Next they must spend as much time as needed searching for all the rocks that share that similar resonance until they've gathered enough material to be added to the pile. Once that is done they must come together near the pile chanting the same magical words until said rocks come together forming a stone egg, from there the the two participants must then warm the egg with their combined magical aura until the egg hatches spawning a newborn gargoyle taking certain features from it's parents.

Aging: Gargoyles once hatched will start to consume rocks and any similar earth like material (Fun fact: Gemstones are considered to be like candy to them) growing in size and mass with each day of consumption. They will continue to do this until they reach adulthood at 12 years old, from there they tend to live to about 1000years before crumbling back into the pile of rocks they were born from.

 

Gargoyle Traits

Gargoyles share the following racial traits.

Alignment

Gargoyles are known to match their own views with that of their owners/allies allowing them to vary on alignments.

Speed

Your base walking speed is 20ft. You also have a flying speed of 40ft

Creature Type

Construct

Ability Score Increases

When determining your character's ability scores, increase one score by 2 and increase a different score by, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.

Size

Your size is medium or small.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Stone Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. 

Stone Slumber

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Stone Resilience

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Rocky Exterior

You have tough, stone skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

False Appearance

Gargoyles will often perch atop large buildings waiting for prey. While perched, they are motionless, which makes them almost indistinguishable from a non-living gargoyles.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

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