Homebrew Drezhan Species Details

The Drezhan are descendants of dragons that choose to mix their lineage with humans. They receive the longevity and vitality of dragons while also keeping the guise of humans. Often compared visibly to Tieflings & Yuanti Purebloods, Drezhan are fair humanlike individuals with patches dragon scales on their arms and faces, horns that stem from their foreheads, and sharp claw-like hands. Dragonborn clans view Drezhan as defective and inferior. Other races such as Yuanti & Fairies consider the Drezhan to be a kind of royalty and revere them.

Drezhan share their draconic eyes with their dragonborn cousins, and while there are other similarities between the 2, the Drezhan are viewed more favorably by civilized by many societies. Drezhan also have clans in which they pride themselves in spreading the names and deeds of their noble and great clans.


Drezhan Characteristics

Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet

Drezhan Traits

As a Drezhan, you have these special traits.

Draconic Heritage

Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Ancestral Attack as well as your appearance.

Draconic Ancestors
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Ancestral Attack

When you take the Attack action on your turn, you can replace one of your attacks with a manifestation of your draconic ancestor. You can use your Ancestral Attack a number of times equal to your proficiency bonus per Long Rest. The way in which your ancestry manifests depends on the type of dragon you choose. Each draconic heritage has its own unique feature. Your Ancestral Attack becomes more powerful and volatile when you reach character levels 5, 11, and 17.

You can use your Ancestral Attack a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Arcane Resilience

You have advantage on saving throws against spells and other magic effects.

Darkvision

You have Darkvision with a range of 60 feet.

Draconic Presence

Twice per Long Rest as an Action, you can create an aura of fear within a 20-ft. radius centered on yourself. For 1 minute or until you decide to withdraw the aura, each creature that starts its turn there must succeed on a WIS saving throw (DC 8 + proficiency bonus + Charisma Modifier) or be charmed or frightened until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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