Homebrew Half-Succubus (Elven Heritage) Species Details
Half-Succubi are the rare and enchanting offspring of a succubus or incubus and an elf, blending the ethereal beauty of their elven parent with the dark allure and shadowy magic of their fiendish heritage. They are beings of duality, walking the line between the mortal and infernal realms, and their presence is both captivating and unsettling.
Born from such contrasting legacies, Half-Succubi often struggle to reconcile their fiendish impulses with their mortal virtues. Many are driven by a desire to carve their own path, rejecting the manipulative ways of their succubus lineage while wielding their innate charm and magic as a force for their own goals—whether noble or selfish. Their elven blood grants them grace and resilience, while their infernal nature imbues them with powers of seduction and shadow.
Despite their attempts to fit into the world of mortals, Half-Succubi are often mistrusted for their fiendish origins. Yet their striking appearance, unparalleled charisma, and innate magical talents ensure that they rarely go unnoticed, whether as allies or adversaries.
Ability Score Increase
- When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
Age
Half-Succubi age incredibly slowly, maturing at the same rate as elves but with the agelessness of their fiendish heritage. They reach adulthood at 100 years and can live indefinitely, though many choose to mask their immortality.
Alignment
Half-Succubi are often influenced by their fiendish lineage to lean toward chaotic alignments, though their elven heritage can temper this, allowing them to choose their own moral path. They are as likely to be chaotic good as they are chaotic neutral or chaotic evil.
Size
Half-Succubi typically stand between 5’6” and 6’4”, with slender and graceful builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Physical Appearance
Half-Succubi are strikingly beautiful and otherworldly, blending the ethereal elegance of their elven heritage with the dark allure of their infernal lineage. Their skin tones vary widely, ranging from mortal hues like alabaster, tan, or ebony, to faintly tinted shades of red, violet, or gold, reflecting their fiendish ancestry. Their hair often takes on dramatic, eye-catching colors, such as deep black, vibrant silver, rich violet, or even fiery crimson, and it has an almost unnatural sheen, adding to their mystique.
Their eyes are one of their most captivating features, often glowing faintly with infernal power in shades of molten gold, fiery amber, or shimmering amethyst. Some Half-Succubi inherit small, delicate horns that curve back along their scalp or frame their forehead, though others display no outward signs of their demonic heritage. Subtle markings—such as faintly glowing runes or patterns that ripple when they use their magic—may appear on their skin, adding to their enigmatic charm.
Half-Succubi move with an unnerving grace, their steps as fluid as a dancer’s, and their voices carry a melodic, almost hypnotic quality that can easily enthrall those around them. Their presence is magnetic, commanding attention whether they wish to or not, making them as mesmerizing as they are dangerous.
Half-Succubus (Elven Heritage) Traits
Half-Succubi possess a captivating allure and innate magical abilities from their fiendish parent, balanced with the discipline and resilience of their elven heritage. They are resistant to fire and psychic damage but vunerable to radiant damage, can teleport through shadows, and use their charm to beguile others.Charm of the Fiend
As an action, you can force a creature within 30 feet to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, the creature is charmed by you for 1 minute. The effect ends if you or your allies attack the creature or harm it. You can use this ability once per long rest.
Innate Spellcasting (Fiendish Allure)
You can cast certain spells innately as a reflection of your fiendish and elven heritage. You gain access to the following spells:
- At 1st level: You can cast Thaumaturgy.
- At 3rd level: You can cast Misty Step once per long rest.
- At 5th level: You can cast Suggestion once per long rest.
Charisma is your spellcasting ability for these spells. These spells do not require material components.
Creature Type
Half-Succubi are classified as both Fiends and Humanoids due to their dual heritage.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Blessing of Shadows
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Seductive Presense
Your innate charm and fiendish allure can sway hearts and minds. You gain proficiency in either Persuasion or Deception (your choice).
Infernal Resistance
You have resistance to fire damage and psychic damage. You have Vulnerability to radiant damage.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
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