Homebrew Freesim Species Details

Initially created by an alter self'd humanoid stepping onto a glyph of warding with simulacrum in it, this race of artificial beings nonetheless look and act like normal people, masterless and free spirited. Freesims though created still possess the ability to grow and learn, becoming stronger and gaining new talents unlike their controlled counterparts. Due to the runes and sigils applied during creation or shortly after to replicate the soul, freesims are even capable of gathering and holding energies which allow them to alter the weave (Though not all utilize such talents, akin to how not all humanoids tap into magic). Even so, to fix any wounds they sustain they must utilize mending magic to do so, and even this has it's limits.

Freesim Traits

As a Freesim, you have the following racial bonuses

Artificial Recovery

Due to the biomechanical nature of your body, you can repair yourself through mechanical means. When targeted by the Mending spell, you heal 2d4 plus your constitution modifier HP. This can be done a number of times per long rest equal to your level + your proficiency bonus.

In addition, you gain access to the mending cantrip. Intelligence is your spellcasting ability for the spell.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Ancestral Legacy

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

Age

The maximum lifespan of the Freesim remains a mystery; so far, Freesim have shown no signs of deterioration due to age. You are immune to magical aging effects.

Speed

You have a base walking speed of 30ft.

Constructed Resilience

You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Languages

You can speak, read, and write Common and one other language of your choice.

Creature Type

You are a Humanoid. You are also considered a construct for any prerequisite or effect that requires you to be a construct.

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