Homebrew Yeti Species Details
Towering, fur-covered humanoids, the Yetis are mountain-dwelling beings with a primal connection to cold and the wilderness. Previously incapable of Twilight Travel, through some form of diffusion of the Rainbow Dragon's power, when the Blue North members were freed from their tether to that realm, the effect spread to the yeti tribe most dedicated to the Blue North cause.
Yeti Traits
As a Yeti, you have these special traits.Creature Type
You are a Monstrosity.
Size
Yetis are large, muscular humanoids, standing between 9 to 11 feet tall and weighing 300 to 400 pounds. Your size is Large.
Speed
Your speed is 30 feet.
Darkvision
You have Darkvision with a range of 60 feet.
Biggest Forehead, Bestest Tribe
The Big Forehead tribe are smarter than your average yetis, but they tend to focus their discipline in narrow ways. Yetis from this tribe may choose a single Intelligence skill and any tool. They gain proficiency in both. When making ability checks with the chosen skill or tool they gain a bonus of 1d4 to the result.
Arctic Resilience
You have resistance to cold damage and are naturally adapted to extreme cold. You are immune to environmental effects caused by cold weather. In addition, you learn the Chill Touch and Frostbite spells. Strength is your spellcasting ability for these spells.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Hulking Terror
You have proficiency in the Athletics skill. Your unarmed strikes deal 1d6 + your Strength modifier bludgeoning damage, instead of the damage normal for an unarmed strike.
Beast of the North
You ignore difficult terrain caused by ice and snow, and you have a climbing speed of 20 feet.
Languages
Your character knows at least three languages: Yeti plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.
The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely.
| 1d12 | Language | Origin |
|---|---|---|
| — | Common | Sigil |
| 1 | Common Sign Language | Sigil |
| 2 | Draconic | Dragons |
| 3-4 | Dwarvish | Dwarves |
| 5-6 | Elvish | Elves |
| 7 | Giant | Giants |
| 8 | Gnomish | Gnomish |
| 9 | Goblin | Goblinoids |
| 10-11 | Halfling | Halflings |
| 12 | Orc | Orcs |
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