Homebrew Awakened Slime (Rose Series) Species Details
You don't remember much form before you "Awakened". You spent your days wandering the open fields, feeding on fruits, roadkill and whatever else you could find. Life was simple. As was your mentality. That all changed when you devoured..."Them". Your simple brain didn't really think of it. Just another thing to eat. But then the changes started to happen. Suddenly, you can think. You can.. feel. The ground beneath you. The taste of the air. The heat of then sun. The chill of the moon. Your brain started to grow and expand. You could create limbs. You made simple tools from watching the others. Those... humans, the same creature you ate. But not everyone was a human. As you wandered, you learned more and more. Races, fighting, tools, trading and in some cases even magic.
You learned what emotions were. To feel joy. To feel sadness. To feel loss. To even feel hatred and despair. You wanted more. In time you learned to fully control your transformation. While you could never get rid of the slime color or feeling of your skin, you could take on different shapes. You learned about clothes. But the feel of, what you learned to be "Armor", was not pleasant. You decide to forgo wearing any, clothes being the best and preferred choice. Now you wander to expand your knowledge and see what all this new world has to offer.
Awakened Slime (Rose Series) Traits
Gooey and (Slime Traits) Amorphous Magical Body are this race's bread and butter.Gooey
When attacked, the gooey nature of your body provides resistance against slashing weapons.
You have learned that others are not capable of slipping through or walking through your slime as easily as you can. When attacked with a melee weapon, you can, as a reaction, splash your slime at the foe and they must make a DEX saving through (DC=8+Prof+Con). On a failed save, the enemies movement speed is reduced by half until they use an action to clean the slime off. You can do this 3 times a day at level 1, 5 times at level 6, and 8 times at level 14.
Slime Traits
Ability score increase. Your Constitution score increases by 2 and Dexterity by 1.
Aligment. Most Slimes are Neutral.
Size. All Slimes are Medium size.
Speed. Slime's base walking speed is 30 feet. You have a swim speed of 50 feet.
Languages. Slimes can speak Common and Abyssal.
Reactive Tentacles. You can use your reaction to try to pin a creature that has attacked you or attacked by you (as a bonus action), (DC=8+Dex+Prof). This put them in the grappled state. If you succeed, Grappled victims are subjected to Suffocation. You may move up to half your movement speed while grappling a creature this way. You can do this to creature of Large size or smaller.
Amorphous Magical Body. Your slimy body can walk across water up to 50 feet before sinking. You have a swim speed of 50 feet. Your body is also able to move under and into spaces as as small as 3 inches. You do not need to sleep and cannot be put to sleep by magical means. Instead of sleeping, you may instead enter into a trance like state for 4 hours. This counts as a long rest. You gain advantage on Acrobatics due to your amorphous-like body and when in water, you have up to 60 feet of Blindsense.
CopyCat. When consumed via "Reactive Tentacles", you may "Copy" 1 Ability Score of the creature. This effect lasts until a short rest or until you decide to "Copy" a different Ability Score. This can only be used 3 times a day and you regain all charges on a long rest.
Molecular Breakdown. You don't need to eat like a normal person and can survive simply by consuming up to 20 pounds worth of mass. Your body is also capable of expelling toxins by removing them directly from your body, granting you immunity to poison damage. As you don't have lungs, you can survive both without air.
Amorphous Dash. Due to your liquid nature, you are to transform your body into water. As an Bonus action you may turn fully liquid until the end of your turn. While liquid, your speed is halved, and you may move through spaces as small as 1 inch. You cannot cast spells, or take any actions other than the Dash action. This transformation ends when you choose to end it as a bonus action, or if you drop to 0 hit points, die, or fall unconscious. This form will grant disadvantage on ranged and melee attacks against you.
Solidify. You gain the Tough feat.
Slime Space. Your special body is harmless to all types of items they choose to carry. This allows them to store items and more within thier bodies as a form of "Slime Space", so they can use them to storage items. (Your Carrying Capacity counts as Huge).
Amorphous Transformation. You may cast Alter Self for free. You may do this up to 3 times a day and resets on a long rest.
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