Homebrew Astraram Wolvern Species Details

Description:

The Astraram Wolveon is a celestial-demonic hybrid species imbued with the primal instincts of a wolf and the resilience of a ram. Their galaxy-touched wings and dual nature make them powerful and versatile beings, often caught between light and shadow. They are a rare and mystical presence in the multiverse, bound to balance the forces within themselves.

 

 

---

 

Astraram Wolveon Traits

 

Ability Score Increase.

Your Charisma score increases by 2. Choose either Strength or Wisdom to increase by 1.

 

Age.

Astraram Wolveon mature by 20 and can live up to 500 years, though some believe their celestial or infernal influences can extend or shorten this lifespan.

 

Alignment.

Astraram Wolveon are inherently tied to the battle between good and evil. Many struggle to maintain neutrality, though their individual upbringing and choices may lean them toward Lawful Good, Chaotic Evil, or somewhere in between.

 

Size.

Astraram Wolveon are tall and imposing, standing between 6 to 8 feet tall. Their builds are muscular and athletic, resembling a mix of beast and celestial grace. Your size is Medium.

 

Speed.

Your base walking speed is 30 feet. You have a flying speed of 30 feet, provided you are not wearing heavy armor.

 

 

---

 

Racial Features

 

Darkvision.

Thanks to your demonic and wolf heritage, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness, but everything is shaded in hues of purple and black.

 

Celestial Resistance.

You have resistance to radiant damage and necrotic damage.

 

Dual Wings.

You have two sets of wings: one angelic. While flying, you can unleash a celestial or infernal aura. Choose one of the following effects:

 

Celestial Wings (1/Long Rest): As a bonus action, you spread your angelic wings, radiating a protective light. Allies within 10 feet gain temporary hit points equal to your level + your Charisma modifier for 1 minute.

 

Infernal Wings (1/Long Rest): As a bonus action, you unfurl your demonic wings, causing fear in your enemies. Creatures of your choice within 10 feet must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened for 1 minute.

 

 

Horns of the Ram.

Your curved ram horns are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier. Additionally, if you move at least 20 feet straight toward a target and hit with a horn attack on the same turn, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.

 

Starry Shadows.

You can step between shadows as a bonus action. You teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. Once you use this feature, you can’t use it again until you finish a short or long rest.

 

Languages.

You can speak, read, and write Common, Celestial, and Infernal.

 

 

---

 

Subspecies Options

 

1. Lunar Guardians

Lunar Guardians are more influenced by their celestial heritage. They have silver-tipped wings, glowing runes along their horns, and softer features.

 

Ability Score Increase: Your Wisdom score increases by 1.

 

Blessing of the Stars: You can cast the guiding bolt spell once with this trait. You regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for this spell.

 

 

2. Abyssal Predators

Abyssal Predators embrace their demonic lineage. Their features are sharper, with blackened claws and an intimidating aura.

 

Ability Score Increase: Your Strength score increases by 1.

 

Demonic Flames: You can cast the hellish rebuke spell once with this trait. You regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for this spell.

Astraram Wolvern Traits

Fluffy

Comments

Posts Quoted:
Reply
Clear All Quotes