Homebrew Ghoul Species Details

After suffering the pain of nuclear fire burning your flesh off, you may have the misfortune of becoming a ghoul. Ghouls live in a state of constant discrimination from the majority of humans for their “zombie”-like visage.

Ghoul Traits

Instead of choosing one of the game’s races for your character at 1st level, you can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

Creature Type

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

Size

You are Small or Medium (your choice).

Speed

Your base walking speed is 30 feet.

Ability Score Increase

Con +3 Cha -2

Ghoulish

Although you are immune to Radiation, if you are in a situation where you would take 50 or more points of Radiation (necrotic) Damage, you mustmake a DC 15 Wisdom save. On a failed save, you gain 1 Feral Point. After 3 Feral Points, you will become a mindless Feral Ghoul within 1d4 days.

Darkvision

Being a ghoul isn’t all that bad; you hav superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

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