Homebrew Aumaua (Pillars of Eternity) Species Details
The aumaua are a race of large, semiaquatic humanoids with a diverse array of skin patterns, elongated heads, and semi-webbed hands and feet. Aumaua originated and typically live and work in warm oceanic climates. Though they are not the most widely traveled racial group in the world (that distinction belongs to Calabandran humans), they have been some of the earliest long-range coastal explorers in the world, exploring and settling continuously for the longest period of time, over 20,000 years. During that time they had a lot of contact with other races.
The aumaua-dominated cultures to the (far) north and (slightly closer) south are about as technologically-advanced as the Aedyr Empire. Including Rauatai. Aumaua are a minority in all of the "core" nations/cultures around the Dyrwood. Aumaua living near the Dyrwood have stylistic visual elements taken from Japanese and various Polynesian cultures, but their cultures themselves are not based on Japan, Samoa, Maori etc.
They are physically distinct from other races due to their towering size, “inverted triangle” physique, odd skin and hair coloration and textures, and head shape. Aumaua natural lifespans are typically between 70 and 115 years.
Aumaua Traits
Creature Type: Humanoid
Size: Medium (about 7–8 feet tall)
Speed: 35 feet
Aumaua (Pillars of Eternity) Traits
As an Aumaua, you have these special traits.Giant Ancestry
You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s Tumble (Hill Giant). When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.
Stone’s Endurance (Stone Giant). When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/27/2024 1:04:12 AM
|
3
|
1
|
--
|
Coming Soon
|
Comments