Homebrew Forest spirit Species Details

Created by Mother Nature using recently deceased humanoid adventurers that have died in the woods. When made the person’s memories and personality are stripped away leaving only what is needed. These creatures are made to defend forests from possible dangers. They have a perception filter that remains active Aslong as the forest spirit is in its birth place(the forest it was created) the filter makes their appearance more terrifying to adventurers than their actual appearance (a perception check can be made to look past the perception filter) when the creatures are made they resemble partly to the species they were before death. The one noticeable feature that is shared upon each forest spirit is their bright yellow eyes and the fact they look to be made of living wood.

Forest spirit Traits

As a forest spirit you have the traits of whatever species you were originally, a filter that makes you appear more intimidating when in the forest where you were created. You have durable skin and are able to heal using light (photosynthesis)

Darkvision

You have Darkvision with a range of 60 feet.

Elven Lineage

You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).

Elven Lineages
Lineage Level 1 Level 3 Level 5
Drow The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness
High Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step
Wood Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

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