Homebrew blessed Werewolf Species Details
There are 4 ways to become a Werewolf. 1[survive a werewolf attack] 2 [Drink the blood of a werewolf , ether directly or in a tonic] 3 [Be born as a werewolf - note at least ONE parent MUST be a werewolf, 60% of natural born werewolf's that are raised and warned are blessed werewolf's] 4 [Become cursed by a Witch or Magic item]
There are 4 werewolf types- 1 [werewolf: a individual infected or cursed and is the begging stage they have 2 options move forward or regress] 2 [Cursed werewolf: an individual who is aware of what they are and is fighting to cage there inner wolf. Due to this they regress becoming paranoid and wearied. They have absolutely no control of there wolf. The full moon is a violent change and the most dangerous. the individual will have no memory other than the most violent attacks] 3 [Feral werewolf: the individual gives up and is just gone. there is only the wolf a creature of mindless violence. The last stage of regression] And then there is [Blessed werewolf]
A Blessed werewolf is a unique variant type due to fact the person embraces the change both mind and body. This means that the individual has become one with the inner wolf and have full control. There no longer under the uncontrollable condition to change under a full moon. While the moon still has an affect on the behaver of the individual it is not as severe. days before a full moon and affects that may include are - High aggression , an increased Bloodlust , irritation and shorter temper , a higher Libido and finally the need to hunt. Keep in mind while the individual can resist the urge to change during a full moon it is very uncomfortable.
Blessed werewolves also have the benefit to change at will or change body parts. they also have three forms. [ human - beast - wolf ]
The human form is altered from the original person they once were. they will gain in size and weight not to mention there strength and senses will be greatly increased. [human form strength +3 , perception +3]
The beast form is large between 9-11 ft tall and rippling with muscle the perfect killing machine. [Beast form AC14 + 2 of base ac strength +5, perception +5 speed +2] - [walking speed 45ft] [Climbing speed 20ft]
The wolf form is mainly used for traveling or hunting. [wolf form AC9 strength +2 perception +4 speed +3] [walking speed 60ft]
Transformation-
[transforming from human form to Beast form inside of combat takes 1 turn and energy. effects may include hunger or irritation] [Fully transforming more than 3 times a day Will cause fatigue leading to easy to anger and severe hunger. To recover you must rest and eat very well usually a medium kill or a small feast.] [Transforming the human form body parts like hands to claws and etc. will be instant. no energy is used]
Abilities and traits-
[Trait: Darkvision up to 30ft] [Trait: Immune to all diseases] [Trait: Rapped healing] [Trait: biologically immortal-will never age past there prime]
Ability: savage attack- 1 uses per 2 turns. while in beast form you can attack three times on one target. Roll 3 (D12) +2 strength for slashing damage.
Ability: rallying cry- while in human, beast or wolf from you can buff your self and nearby allies by giving them a 45% attack advantage.
Ability: predators presence- [intimidation] while in human form you can exude a sense of Primal fear in others within a radius of 15ft. the effect is doubled if you make eye contact with a single target. while in beast or wolf form you can howl and induce a sense of Primal fear in others within a radius of 50ft.
Ability: scent mapping- you can identify and follow any scent you come upon. you can also identify the creatures so long you've learned it before. scents can be picked up even if its 3 days old so long its not masked by a stronger scent. You can even tell the emotional state of your target if there in 5ft of you. Your nose is a powerful tool use it.
Attacks-
[human form claws - reach 4ft , hit 1D6 + 1 strength slashing damage. [human form unarmed brutish punch - reach 4ft , hit 1D6 +3strength blugening damage]
[Beast form Bite - reach 5ft , hit 2D8 piercing/crushing damage + 2 strength] [Beast form claws - reach 7ft , hit 1D12 + 3 strength slashing damage]
Healing-
Like with most supernatural creatures self healing or rapped healing is a thing. [human form after 2 turns in combat 5 hp is gained or roll 2 D10s you can take 1 one of the grater rolls] [Beast form after 2 turns in combat 15 hp is gained or 4 D10s you can take the 2 grater rolls] Outside of combat you will regenerate to full heath within 3-5 in game hours. Unless you have been injured with a silver weapon or poisoned with wolfsbane in witch case it will take a lot longer to heal. until you remove the silver poisoning from silver weapons wolfsbane lased weapons you cannot heal naturally. You can cure silver or wolfsbane poisoning by taking a grater healing potion, an antidote detoxen or waiting it out like after a long rest and eating well.
Weakness-
silver is very harmful, its not just that its poisonous its painful to wounds and prevents healing. silver weapons have a 1.5x damage affect. Wolfsbane lased weapons have 2x damage affect. Wolfsbane is an herb that can be toxic or poisonous if ingested or in an opened wound. oddly enough its safe to smoke and can be used to calm down or induce a calming HIGH.
Pros-
long life, rapped healing , enhanced perception , natural weapons , can smell scents and tell what from what.
Cons-
moon phases can be a pain, need to eat more, need to watch out for other preds and make sure you are found out or accidently turn someone.
Culture and lifestyle-
Blessed werewolves can form packs or tribes with alphas, Betas and Omegas. there are blessed werewolf's labeled by tribes and packs as lone wolves due to being packless or not belonging to a tribe.
werewolves in a tribe are nomadic and don't stay in one location for long. They do this to make sure they don't over hunt an area, to not be discovered or just to wonder around. A tribe of blessed werewolves will have up to 7 or 14 werewolves and and a small amount of normal people maybe 20 or more. Tribes are led by an Alpha and 2 elders, elders are not werewolves . betas in a tribe are ether a mate or a second in command. Tribe werewolves have an better affinity with nature and raise good druids and rangers.
Werewolves in a pack are slightly different. Instead they stay in towns, cities or villages bordering a large forest, in packs of 6-12 so they can hunt. Pack werewolves will hide there nature from the public and act like a gang ether as protectors or defenders. Pack werewolves are slightly more aggressive and defensive about protecting the pack due to living around people. As such thay take pack secrecy very seriously and anything that might endanger the pack. There will be no more than one pack per area, werewolves are territorial by nature and a turf dispute is a bloody and violent affair. Pack Werewolves have an affinity with stealth and deception. So they make good rouges and fighters.
Werewolves identified as lone wolves live nomadically and make grate adventures. They are more likely to go solo and hide there nature and not form friends or attachments. However lone wolves have to be careful about entering into a tribe or packs territory and may have to pay tribute to not comate a dominance dispute. but it can be forgiven due to most lone wolves don't even know about packs or tribes and might even ask if they can even join.
[You can not have the following alignments- lawful good or neutral]
Due to your predator nature and of what you are if your not part of a pack or a tribe you are likely to hide yourself and of what you are from others. If others knew or found out about you they are likely going to run away or try to kill you out of fear. They may even put a bounty on you or rat you out. this has most werewolves, Blessed or otherwise hide them selves away or live in plane site, live a solitary life or nomadic tribes or packs
Werewolves are seen as feral ravenous beasts. and some are just that. so if you are going to revile your self make absolutely suer its with people you trust with your life.
and werewolf's tends get into trouble ether out of stupidly being young and foolish , being found out , tribe politics or any other adventures. just because you stop ageing and have fantastic rapped healing dose not mean you are invincible.
[authors note] please leave a comment, need to know if to weak or to powerful. your supposed to grow your werewolf's power as you level up.
blessed Werewolf Traits
[biologically immortal-will never age always in prime] [immune to all diseases] [Rapped healing] [Darkvision up to 30ft]
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