Homebrew Arachnid Folk Species Details

Arachnid Folk are attuned to the music of nature around them and are Observant of the settings in which they are. This makes them hard targets to look for if they do not wish to be found. Even though there may be a colony of these folks hiding in the deep trees of the forest, unless they wish to be found outside folk will have a hard time finding them even if they find the webs of their nests. Much like dragons Arachnid Folk like to have hoards of their own choice within their web nests. They are naturally nocturnal and are less likely to be pleasant if woken up early or stuck within the daylight. Most spiders live in colonies with others of their brood, but tend to have their own nests separate from others of their kinds. They're solid hunters and trap makers. Many have found careers in making traps for adventurers, or web alarm systems for shop owners. Others like to share the music they hear around them and turn it in to musical tones for others to enjoy. Bewitching their prey and entertaining the masses all in one swoop. 

Arachnid Folk have names that longate the the E and I vowels with k, s, c, x, and t sounds intermixed. A smooth as the wind through a tunnel, but as a sharp as a blade against steel.

Example Names: 

Kerit (key-Re-t), Criss (c-re-s), Vex (Vee-cs), Texkrit (Tea-cs-kreet)

Age: Reach Maturity around age of 40 and can live to be around 250. 

Alignment: these folks tend to be neutral with a small lean to evil. Very few are naturally good, but it's not completely unheard-of. 

Size: born tiny and by 10 hit small size. Are medium sized by 30 reaching their largest height by 40.

 

DarkVision: can see in dim light for about 60 ft

Keen Senses: have a +1 to perception checks due to your awareness of the surroundings around you. +2 in forests

Above Your Head: your climbing speed is the same as your walking speed. You do not get a disadvantage for moving in a climbing direction during attacks due to you have a proficiency in using your own website to climb.

Spider Silk: Your spider webs can be used to make rope. You may use an action to create silk from your body to use as improvised rope. You can also use a short rest, or a double action, to make a spear or javelin for weaponry use. You are able to make 30ft of rope times your level in between long rests. 

Natural gift: at 3rd level you are able to use the Wish Spell once and able to regain the ability after you finish a long rest. This is not counted a spell known by your class. Charisma is your spellcasting ability for this spell.

Home Territory: may ignore restrictions caused by Wish Spell

Venomous Seduction: at 5th level are able to seduce those of the opposite sex with ease. Your intentions to trap people in your webs enables you to use your outer looks and silver tongue to your advantage. You get a +2 to Deception and Performance checks.

Natural Traps: at 10th level you can use an action to create traps with your webs with an area. These traps enable to to have a keen Senses if anyone is around your web strands giving you advantage on attack rolls and perception checks.

 

Arachnid Folk Traits

Ability Score Increase: +2 Dex, +1 Char

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