Homebrew Eldritch-Kin Species Details
The barrier between mortal and immortal can be a fine one, with unfathomable deities that lie beyond the veil. But for those born of eldritch descent, the line could not be thinner. Whether born directly from an eldritch being, created as a servant, or transformed under ritual or contract, Eldritch-Kin are infused with the powers from beyond. Eldritch-Kin usually appear humanoid, but with unnatural features such as wings, disfigured limbs, or many eyes. Some choose to blend in with society, others choose to be left alone.
Age: The age of an Eldritch-Kin can vary, but most tend to live thousands of years.
Alignment: The morals of Eldritch-Kin depend on the deity they hail from, bust most tend to lean towards Neutrality
Size: You are a Medium or Small creature, with heights ranging from 4 to 7 feet tall. Body shapes and builds vary drastically between Eldritch-Kin, but they usually retain the looks of the deity they descend from. They also have the physical traits of other races, there is no specific look to Eldritch-Kin as a whole.
Languages. You can speak, read, and write Common, Nythrillotic, and one extra language of your choice.
Nythrillotic is a language spoken only by Eldritch-kin. Using incomprehensible symbols, the same word could be pronounced differently in the exact same sentence. It is theorized that Nythrillotic is a product of the languages of several deities combined into one, resulting in a language only those who can innately speak it can understand, or even bear to here, for those who hear the language and cannot fathom it often experience headaches and slight nausea.
Eldritch-Kin Traits
Your otherworldly heritage has imbued you with the abilities of those beyond comprehension.Otherworldly Sight
You have 60 feet of Darkvision, you see in dim light as if it were bright light, and darkness as if it were dim light. Additionally, you may activate your otherworldly sight, giving yourself 10 feet of Truesight for a minute. You may use this feature once per Short Rest.
Heritage Magic
At level 1 you know the Eldritch Blast cantrip. At level 5 you know the Arcane Eye spell. At level 8 you learn the Augury spell. You can cast each spell once per Long Rest. Wisdom is your spellcasting modifier for these spells, and they recharge once per long rest, except for Eldritch Blast, which can be used at any time
Unfathomable Form
At level 3, you gain the ability to temporarily shift into a form similar to the deity you descend from. As a Bonus Action, all creatures that can see must make a Wisdom Saving Throw, on a failed save the creature takes 2d4 + your Wisdom modifier of Psychic damage and becomes Frightened of you. On a successful save the creature takes half damage. You cannot use this feature again until you take a Long or Short rest.
This damage increases to 2d6 at level 5, then 2d8 at level 7, then 2d12 at level 11.
Eldritch Lineage
Your connections to the otherworldly grants you extraordinary abilities, you may choose the lineage of which eldritch being you descend from. Each lineages provides a spell to add to your Heritage Magic at level 1, and some special features.
Previous Versions
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