Homebrew Astra Species Details
with these powers, you also become immune to psychic damage.
Astral form: you can see your surroundings from a purple hew in the sky that reaches a 1 mile radius. you can see everything except creatures. in this form you can place down orbs called stars (5 at the most) where you can do these next few things with. you can still be damaged sense your actual body is still on the ground and you can't tell what's going on around you but you can do this as many times as you want.
Nebula and Dissipate: with the stars on the ground from Astral form or by throwing them out yourself (20ft range) you can activate Nebula which will cause a 6ft radius to become shrouded in smoke. Dissipate will instead cause the star to return to you but can't be used until a 6 second cool down.
Gravity: when activated a star will make a gravitational surge that causes everything within a 10ft radius that fails a 15 con saving throw to be pulled towards it, making everything within its grasp vulnerable to everything. can't be used until after a 18 second cool down.
Nova pulse: when used, a star will explode dealing 2d6 damage within a 15ft radius and stunning all creatures who were hit by it. can't be used until after a 24 second cool down.
Cosmic divide: when in Astral form, you can rase a wall that is 300ft high and a mile long. it blocks all attacks from coming through and sound, creatures can pass through it but no one can see through it. can't be used again until a 1 minute cool down.
Astra Traits
have advantage on religion, arcana, and history checks.
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