Homebrew Croakori Species Details

The Croakori are a race of frog-like humanoids, known for their wisdom, prophetic abilities, and close ties to the natural world. With skin that ranges from vibrant greens to deep blues, these amphibious beings are as varied in appearance as they are in temperament. Their large, expressive eyes and powerful legs mark them as creatures of both the land and water, and their soft, rhythmic croaks are often the first sound heard in their marshy homes.

Croakori Traits

Slick skin

Age

Croakori reach maturity by age 12 and can live up to 80 years, though their connection to the natural world often gives them a wisdom beyond their years.

Size

Croakori are small creatures, typically standing no taller than 4 feet

Speed

Your base walking speed is 25 feet. You also have a swimming speed equal to your walking speed.

Dark vision

You have darkvision out to a range of 60 feet.

Amphibious

You can breathe both air and water.

Evasive Leap

As a bonus action, you can perform a special jump. If it’s a long jump, you can leap up to a number of feet equal to three fourths your speed. If it’s a high jump, you can leap up to a number of feet equal to a half of your speed. You must land in an unoccupied space within the jump’s range, and you do not provoke opportunity attacks while jumping in this way.

Languages

You can speak, read, and write Common and Sylvan

Small but not Weak

You do not have disadvantage on attack rolls with heavy weapons.

Sticky Skin

Your skin is particularly sticky which allows you to stick to walls granting you a climbing speed of half your movement. you also gain proficiency in slight of hand or acrobatics

Slick skin

Your skin is coated in a slick mucus-like substance. choose what benefit you receive.

Poison skin: melee attacks against you result in one poison damage being dealt to the attacker, unarmed attacks dealt by you deal an additional 4 poison damage on a hit, when a creature is grappled by you they receive 1d6 of damage at the start of each of your turns and at the start of the grapple condition this increase at the same rate as a cantrip (2d6 at lvl 5, 3d6 at lvl 11)

Slippery skin: you cannot be in a grappled condition and you have advantage on saving throws to escape a restrained condition, you can also use your slippery nature to squeeze into tight spaces you can fit in a space that is one creature size smaller than you

Tongue Whip

You have a particularly long tongue. you can use your tongue to unarmed strike a creature from the distance of your movement, if you use your tongue to grapple you must make a dex (grapple) check on the start of your turn as well as the check on the creature's turn to break free( this does not use your action). you can also use your tongue to reach items and places high up as well as grab items (dex check)

Ability score increase

choose dexterity, intelligence, charisma, wisdom, or constitution to increase by two and another by one

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