Homebrew Daemati Species Details
Daemati are a very rare species. Not much is known about them, and in most cases what is known boils down to theories and rumors.
They tend to live longer than some of the more mortal races, leading lives well over 160 years of age. They seem to carry within them some aberrant spark that gives them a predisposition to more psychic abilities, though some of the more powerful ones take a toll on the user while they are active.
Daemati Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
Daemati Traits
As an Daemati, you have these species traits.Daemati Resistance
You have Resistance to Psychic damage and Force damage.
Darkvision
You have Darkvision with a range of 60 feet.
Daemati Telepathy
Telepathic Utterance. You can speak telepathically to any creature you can see within 60 feet of yourself. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically in return. It also allows the casting of Minor Illusion using intelligence as your spellcasting ability for it.
Daemati Invasion
Your Daemati lineage allows you to invade the minds of others and harm their psyche. You are able to cast the Dissonant Whispers spell once per long rest without the verbal components.
Daemati Telepathy Advanced
Your Daemati lineage allows you to invade the mind of others and read their surface level thoughts.You always have the Detect Thoughts spell prepared. You can cast it without a spell slot or spell components, and you must finish a Long Rest before you can cast it in this way again. You can also cast it using spell slots you have of the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat.
Daemati Revelation
When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Long Rest.
Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Force for Daemati Agony or Psychic for Daemati Hysteria and Daemati Emptiness.
Here are the transformation options:
Daemati Hysteria. You manifest two wings from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed. You are overtaken with Hysteria and Bloodlust for the duration of the transformation.
Daemati Agony. Searing purple energy crackles from your eyes as your mind pulsates. Your wings manifest but the pain in your head keeps you grounded. For the duration you send out waves of energy in was of purple light, generating bright light in a radius of 10ft and dim light in another 10ft, and at the end of each of your turns, each creature within 10 feet of you takes Force damage equal to your Proficiency Bonus.
Daemati Emptiness. You lose all sense of self for the duration and feel no pain. Your eyes crackle and radiate energy and a pool of purple energy seems to seep from your chest and erode the earth. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Intelligence modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.
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