Homebrew Elakai Species Details

An eladrin and shadar-kai couple is rare, but not impossible. An elakai is the child of the unusual coupling, taking the hostility of the shadowfell and fusing it with the nature of the feywild. A species unaccepted in both of their parents realms, elakai are forced to wander the universe to find acceptance of others. Like their Eladrin parent, they too have appearances and moods that are affected by the seasons, except by the darker parts of them.

The elakai are victims of suffering, more outcasted than drows and suffering from their own physical structure. Due to this, the maximum age of an elakai is 500 due to physical difficulties, but it is rare to see one over 200 as they are usually murdered by hate crimes, assuming they don't take their own lives first.

Eladrin Seasons

d4 Season
1 Autumn: gluttonous and greedy, when food stops growing.
2 Winter: lazy and cold, when hibernation starts and the warmth of life is stifled.
3 Spring: disgusting and grotesque, marked by waking up from an endless slumber surrounded by bugs.
4 Summer: violent and hot-blooded, a time of firey fury.

Seasonal appearance

The elakai change appearances depending on their appearance.
Autumn: Looking skeletal and rotten, similar to the process trees go through in the fall. During this time, they are in a constant state of hunger pains, no matter how much they fill their stomachs.
Winter: Covered in snow and ice, they look like if they had slept in the middle of the snow. During this time, no matter how warm it is, they always feel as if they are about to freeze to death.
Spring: Covered in overgrown vines and leaf's, it looks as if nature had overtaken their body. During this time, they are burdened by the excess growth, always tripping over their own body. No matter how much they trim, it keeps growing back.
Summer: Ashy and with burn spots, they look like they had just escaped a burning building. During this time, they constantly warm to the point they feel like they are about to have a heat-stroke and sometimes have pain in spots for a couple seconds that feel as if it was on fire.

Elakai Traits

As an elakai, you have the following racial traits.

Creature Type

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

Autumn. Immediately after you use your Fey Step, withering takes place. Any vegetation within 30 feet of you withers, all materials that come from plants within 15 feet of you rots, and all nearby creatures must succeed on a Constitution saving throw or take 1d4 necrotic damage. If the creature is a plant, then they have disadvantage and take 2d4 damage instead. The dice upgrades to a d6 at level 7.

Winter. Immediately after you use your Fey Step, you create a sheet of slippery ice on the ground wherever you teleport. Every creature, including allies, within 20 feet of you after teleporting must succeed on a Dexterity saving throw or become prone.

Spring. Immediately after you use your Fey Step, nature retakes everything near where you teleported. After teleporting, all terrain in a 10-foot radius becomes rough terrain, and poisonous, thorny vines grow within a 5-foot radius. Any creature that touches the vines must succeed on a Constitution saving throw or be poisoned on their next turn.

Summer. Immediately after you use your Fey Step, anything flammable within 15 feet of you gets lit on fire. Any creature within 5 feet of one of the fires takes fire damage equal to your proficiency. If something that gets lit on fire can explode, it explodes in 1d4 turns.

Keen Senses

You have proficiency in the Perception skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

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