Homebrew Greenscale Lizardfolk Species Details

Greenscale Lizardfolk

Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 25 feet

Found in the canopies of tropical rain forests, greenscale lizardfolk are the smallest of the true lizardfolk, often topping out at 5 and one-half feet tall. The skin coloration of greenscale lizardfolk changes with their emotions and the background, but most default back to a yellow-green hue. Best known for their bulbous eyes and long tongues, some scholars think that greenscale lizardfolk are descended from the chameleon.

Greenscale Lizardfolk Traits

Your resistance to harsh environment has evolved you to have these traits.

Ability Score Increases

Ability Score Increase. Your Constitution score increases by 2.

Ability Score Increase. Your Wisdom Score increases by 1.

Speed

Your Speed is 25 feet.

Your Swimming is 30 feet.

Your Climbing is 20 feet.

Chameleonic Skin

Chameleonic Skin. Your skin often changes color based off of your emotions and surroundings. When you make a Dexterity (Stealth) check, you can use your bonus action to grant yourself advantage on Dexterity (Stealth) checks for the next 10 minutes. You can't use this trait again until you finish a short or long rest. Because your skin also reflects your emotional state, you always have disadvantage on Charisma (Deception) and Intimidation (Charisma) checks but advantage on Persuasion (Charisma) and Performance (Charisma) checks.

Chameleon Eyes

Chameleon Eyes. You have proficiency in the Wisdom (Perception) skill

Hunters Lore

Hunters Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, or Survival.

Languages

Languages. You can speak, read, and write Common and Draconic.

Cunning Artisan

Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Comments

Posts Quoted:
Reply
Clear All Quotes