Homebrew Gemstone Species Details
Gemstones are related to my personal version of Steven Universe DnD, feel free to use them.
Gemstones, alien creatures from across the stars, are living gemstones, with similarities to artificail creations, that form (usually) humanoid bodies made of solid light. Gemstones are physically a gemstone, usually cut and remiscent of actual gemstones found on Earth and across the universe, when active, the Gemstone ("Gem" for short) forms a solid body, usually humanoid, with the gemstone attached, made of solid light, with clothing as part of the form. The form, will match the colour theme of the Gem, but will be a all be a presentation of the Gemstone's personal choice and personality.
Creating Your Character
Ability Score Increases
Gemstones are created by draining the lifeforce of the planet, by being implanted into the crust of the planet. When created, they are made with the intentions of a specific purpose. Increase one of your Abilityscores by 2, this must be Strength, Intelligence, or Charisma, this is a score refering to your purpose, you may also increase a different score by 1, this can be any score, and refer to your characters personality. Follow these rules regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and Celestial. Other Languages may or may not be featured in your campaign, that you and your DM agree is appropriate for the campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Gemstones, are all classed as Celestial, any other creatures labelled Celestial in Steven Universe DnD are related to Gemstones, any classed as Abyssal are also from space, but unrelated to Gemstones.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
Gemstones do not rot, nor face weakness from aging. The physical, light form of Gemstones do not age, however, the gemstone of a Gemstone does, as a physical object, but it can take millenia, so it is almost entirely ignored, Gemstones do, however, mature mentally, but because of how long they live, Gemstones will most likely act like a child well past a few hundred years.
Height and Weight
Gemstones Height and Weight are well different to usual DnD. A Gemstone's gemstone (the core/source) usually weigh less than a 0.5 pounds, the physical body of a Gemstone, can be any height, from 2ft to 10ft, and weigh anywhere between 50 pounds, and 300 pounds. Whilst their weight can technically be anywhere within that range, it should make sense for their appearance, mostly their height should be taken into account.
Fusion
Gemstones, have a magical feat, the ability to "Fuse" their minds, and bodies, making a new individual that a presentation of the component individuals relationship and emotional state. A fusion is formed when two, or more, individual gems perform a synchronised dance, though, with practice, this dance can be sped up if the components are synchronised enough. Fusions are magical combinations of gems and their personalities, creating a new individiual, however, if a fusion is of more than two individuals, they can be more of a weapon if not truly synchronised.
When two individuals fuse, it tends to create a single new personality, but if a fusion is "Unstable" enough, it can create a struggle for dominance between the two (or more) components. When more than two gems fuse, they can create a new personality, but said fusion could also simply be a weapon, and hold a lack of new personality or awareness. When a fusion of two, or more, gems is synchronised enough, be for romance, or tendancy, the fusion can act as "One", meaning, their synchronisity can influence further fusions to act like they are a single component: A Ruby and Saphire fuse as two, but a Ruby, Saphire, and Garnet fused with enough synchronisity, can fuse with an Opal and make a fusion that acts like it has two members).
A Player Fusion, can talk with their Dungeon Master how to play it out, it is recommended, and I prefer to play where the members choose to act together, and design the fusion together (If it thought to happen, make the fusion beforehand), or it is played by the DM, following the Fusion's Alignment.
Gemstone Traits
As a Gemstone, your character has the following traits:Creature Type
Gemstones, are Celestials, anything else tagged Celestials are also gemstones, or at least related as such, and are from space. Abyssals are also from space, however they are not related to Gemstones. Infernals are also related to Gemstones, but are so distinct, they are no longer tagged as such (Example: corrupted or cracked Gems.)
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Shapeshifter
Gemstone's physical forms, are projections of light, which are altered when they reform, if the Gem chooses so. This form is changable in real time, though requires concerntration, giving them advantage on Deception or Persuasion checks on your appearance.
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Unrequiring
Gemstones are not dependant on other forms of energy for their physical bodies. They do not need to sleep, drink, eat, nor even breath, but can choose to do all things, some even seem "Out of breath" when facing physical damage or strain.
Natural Resilience
You have advantage on saving throws against being poisoned.
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