Homebrew Demon Species Details

The appearance of a demon differs wildly. Some accounts claim to have seen a humanoid catfish haunting the gambling halls of Bilgewater. Other legends abound of a lustful demoness who takes whatever form her targets find desirable. Less powerful demons might assume a physical form with which to interact with mortals. Upon the destruction of that form, the spirit returns to the Spirit Realm for recuperation.
Unholy dwellers of darkness, demons wander the world in search of mortals to make prey. While the intentions demons hold can be hard to pinpoint, they can be assumed to be evil in nature. After all, their specialty might be in consuming and corrupting souls.

Demon Traits

Your demon character gains certain racial abilities.

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age

Spirits age at a much slower rate than humans, and their lifespans are drastically higher, lasting millennia.

Size

Spirit forms vary. If you are a demon, your size is Medium. If you are a yordle, your size is Small.

Speed

Your base walking speed is 30 feet.

Infernal Origin

You are immune to disease. You do not need to eat, but you can ingest food and drink if you wish. Also, instead of sleeping, you enter a sleep-like state. You need to remain in it for only 4 hours each day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
You are vulnerable to radiant damage.

Spirit Realm's Refuge

The pocket is about 20 x 20 feet, and you can remain there for one hour. When the hour ends or when you choose, you teleport back to the exact location you were in prior to entering the Spirit Realm, or in the nearest unoccupied space. Once you use this feature, you cannot use it again until you complete three long rests.

Evil Insight

Once per short or long rest, you can look into the weaknesses of a creature you can see. As a bonus action, you can target a creature. Make a Wisdom (Insight) check against that creature's Charisma (Deception). Upon success, you gain advantage on the next attack roll against that creature Also, you learn the creature's damage vulnerabilities, if any.

Demonic Darkvision

Being a demon, you are much accustomed to prowling in the dark. Your darkvision has a radius of 120 feet. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You speak Common, Infernal, and another language of your choice.

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