Homebrew Glass-way Kin Species Details

a race of people touched by flames of an ancient primordial god of fire. their skin is colored of charcoal and smoke. there hair is made of embers and flames. 

these people are forced to into one of the harshest conditions. The glass way is a scorching desert with giant pillars of natural glass, these enormous twisting pillars are believed to be the result of The Ever Flame fighting away an evil god named Turmerec. Turmerec is the god of slavery and murder. The ever  flame did battle with Turmerec and changed a once beautiful rain forest into a desert filled with insects that fed on the blood of Turmerec and became monstrous.  These insects are the reason these folk started turning the glass pillars into their cities and homes. 

the glass-way Kin are extremely tough the heat from the desert sun kisses their skin and has little to no effect on them. They normally worship The Ever Flame, this goddess gives them hope that some day the desert will be filled with trees and in tainted life once again. 

Glass-way Kin Traits

the glass-way Kin are extremely tough the heat from the desert sun kisses their skin and has little to no effect on them.

Darkvision

You have Darkvision with a range of 60 feet.

Sun Kissed

You have resistance to fire damage.

Glass trained

Do to their lack of precious metals the glass-way kin have found a way to make glass as hard and as flexible as steel. Glass smiths are extremely common in the glass-way pillars and often seek fame and fortune in selling the best quality products in other countries. 

you gain the ability to create glass-way weapons with smiths tools. These weapons can have the finesse future as long as they aren’t heavy. 

Ever Flames reach

You know the mending cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the flame blade spell with this trait, without requiring a material component. Once you cast burning hands or flame blade with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

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