Homebrew Gemstone Hybrid Species Details
Gemstones are related to my personal version of Steven Universe DnD, feel free to use them.
Gemstones, alien creatures from across the stars, are living gemstones, with similarities to artificail creations, that form (usually) humanoid bodies made of solid light. Gemstones are physically a gemstone, usually cut and remiscent of actual gemstones found on Earth and across the universe, when active, the Gemstone ("Gem" for short) forms a solid body, usually humanoid, with the gemstone attached, made of solid light, with clothing as part of the form. The form, will match the colour theme of the Gem, but will be a all be a presentation of the Gemstone's personal choice and personality.
Gemstone Hybrids, are something usually unheard of, since Gemstones do not reproduce biologically/sexually, therefore they wouldn't have the means to do so naturally. Gemstone Hybrids take after their Non-Gemstone counterpart, body-wise, and will hold the Gemstone of their Mother (or other parental pronoun) inside their body as a vital-organ (the gemstone will be exposed to the outside of their body). This Gemstone Hybrid Species is made as a Hybrid between Gem and Human, like Steven Universe, ask your Game Master if they exist, and if you are permitted to play this Species, if you wish to play as a Hybrid between something not human, check with your Game Maser if the game has other species, and if you can play with them, if you can, and they have other Species Traits, add two Traits from them, so long as they do not conflict with the Traits already present. Ask your Game Master, and work together to figure out how the process of your existence came to be, meaning;
- Mother Gem formed a womb and gave their form and existence to make you (Steven Universe Canon)
- Gem Parent formed you without a womb, meaning you were born from the Non-Gem parent, wiht, or without the Gem Parent living
- Somehow you have your own Gem, formed onto a body born of the Non-Gem Species
Creating Your Character
Ability Score Increases
Your Ability Scores each increase by 1.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common. Celestial is the language of Gemstones. Other Languages may or may not be featured in your campaign, that you and your DM agree is appropriate for the campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Gemstones, are all classed as Celestial, any other creatures labelled Celestial in Steven Universe DnD are related to Gemstones, any classed as Abyssal are also from space, but unrelated to Gemstones.
You are a Celestial, but to others you will be percieved as a Humanoid, and should otherwise be classed as a Humanoid, including for spells and attacks.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
Gemstones do not rot, nor face weakness from aging. The physical, light form of Gemstones do not age, however, the gemstone of a Gemstone does, as a physical object, but it can take millenia, so it is almost entirely ignored, Gemstones do, however, mature mentally, but because of how long they live, Gemstones will most likely act like a child well past a few hundred years.
As a Gemstone Hybrid, your body stays alive and (mostly) healthy effectively forever, that is to say, you age like you should for your biological Species, until your prime, of which, you will mostly stay at, unless you feel and believe you are older, meaning, you can live (unless killed otherwise) forever, or until you feel like you have lived long enough.
Height and Weight
Gemstones Height and Weight are well different to usual DnD. A Gemstone's gemstone (the core/source) usually weigh less than a 0.5 pounds, the physical body of a Gemstone, can be any height, from 2ft to 10ft, and weigh anywhere between 50 pounds, and 300 pounds. Whilst their weight can technically be anywhere within that range, it should make sense for their appearance, mostly their height should be taken into account.
Fusion
Gemstones, have a magical feat, the ability to "Fuse" their minds, and bodies, making a new individual that a presentation of the component individuals relationship and emotional state. A fusion is formed when two, or more, individual gems perform a synchronised dance, though, with practice, this dance can be sped up if the components are synchronised enough. Fusions are magical combinations of gems and their personalities, creating a new individiual, however, if a fusion is of more than two individuals, they can be more of a weapon if not truly synchronised.
When two individuals fuse, it tends to create a single new personality, but if a fusion is "Unstable" enough, it can create a struggle for dominance between the two (or more) components. When more than two gems fuse, they can create a new personality, but said fusion could also simply be a weapon, and hold a lack of new personality or awareness. When a fusion of two, or more, gems is synchronised enough, be for romance, or tendancy, the fusion can act as "One", meaning, their synchronisity can influence further fusions to act like they are a single component: A Ruby and Saphire fuse as two, but a Ruby, Saphire, and Garnet fused with enough synchronisity, can fuse with an Opal and make a fusion that acts like it has two members).
A Player Fusion, can talk with their Dungeon Master how to play it out, it is recommended, and I prefer to play where the members choose to act together, and design the fusion together (If it thought to happen, make the fusion beforehand), or it is played by the DM, following the Fusion's Alignment.
Non-Gem Fusion
Gem Hybrids almost never happen, meaning there is very little known about them, so when anything about them happens, check with your Game Master, and work with them to determine the outcomes. When a Gem Hybrid Fuses, their Non-Gem body carries over, meaning their Fusions will have semi-biological bodies, and anything that either member was carrying will be carried over (Non-Gem's clothing, or anything on their bodies). Gem Hybrids, will also be able to fuse with others that are of the same Species of them, that is to say, Gem and Human Hybrid can fuse with Humans and Gems, depending on the game settings/rules, Gems may be able to Fuse with Humans, either through a Hybrid (3+ members), or with a lot of energy, always check with the Game Master before attempting it, plus, if there is more Species (Gems, Humans, Elf's) then check with the Game Master, as a Gem Hybrid of Human origin, may not fuse with a Non-Human Species (Human and Elf).
Gemstone Hybrid Traits
As a Gemstone, your character has the following traits:Affinity
Gemstones are well versed in the many magical abilities and knowledge of their Species, from additional technology designs, to specialisation. Lapis Lazuli's are created with the specific purpose of teraforming, with their ability of Hydrokineses, other Gems have other boosts and specialisations. With this trait, your Gem has one of these specialisations as an Affinity. The Issue, is that your powers take more strain from your body, meaning you take longer to learn how to use them. Choose 2 Spells of 2nd level or lower and one at 3rd level or lower at Level 5, another of 4th level or lower at Level 11, and another of 6th Level or lower at Level 16. This should be 3 Spells at 5th Level, 1 Spell at 11th Level, 1 Spell at 16th Level, this is your character level, not Spell level.
In Steven Universe DnD, these spells should be used as guidelines of your abilities (Mold Earth means you can control Earth, not casting to the same guidelines), if you are playing this species as DNDBeyond Homebrew, these should be treated as usual.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Gemstones, are all classed as Celestial, any other creatures labelled Celestial in Steven Universe DnD are related to Gemstones, any classed as Abyssal are also from space, but unrelated to Gemstones.
You are a Celestial, but to others you will be percieved as a Humanoid, and should otherwise be classed as a Humanoid, including for spells and attacks.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Shapeshifter
Gemstone's physical forms, are projections of light, which are altered when they reform, if the Gem chooses so. This form is changable in real time, though requires concerntration, giving them advantage on Deception or Persuasion checks on your appearance.
Gemstone Hybrids also have this form of Magical Shapeshifting, but, unless their biological Species is also adept at this, they gain no benefits, as they can find this incredibly strenious.
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Previous Versions
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12/8/2024 8:57:47 PM
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