Homebrew Sentient Scarecrow Species Details

A common sight within farmlands and open fields, the image of the scarecrow is used as a tool of deception and protection by farmers around the world. The animated scarecrow may have gained its sentience by various avenues, which you may either select or roll based on the table below, or create your own origin where agreed upon by the Dungeon Master.

You are a living construct made primarily of straw and rags, with either a wooden or metal frame, and your features may be constructed from buttons, thread, sticks and plant matter.From a distance, you are easily mistaken for a regular humanoid, but creatures of an intelligence from 10 and above will see through this disguise at close range. Whilst you are considered humanoid for the purposes of magical effects, the nature of your existence is magical, and your spirit may originate or have allegiance to another plane.

d4     Scarecrow Origin

1        Your spirit was summoned through arcane means from the Feywild into the scarecrow which you now inhabit, much like a familiar.

2        Your spirit was sent from either the Celestial plane or the Nine Hells, by will of a deity, to be a force of chaos or peace on the Material Plane.

3        You were granted sentience as part of your scarecrow form's creation by a talented artificer, in order to better protect your fields.

4        At the end of your previous life, your undead spirit did not leave the material plane and you instead permanently possess your current scarecrow form.

Sentient Scarecrow Traits

As a Scarecrow, you have these special traits.

Bountiful Harvest

You know the Druidcraft cantrip. Wisdom is your spellcrafting ability for it.

Living Construct

Even though you were constructed, you are a living creature. You are immune to disease, poison damage, and the poisoned condition. You do not need to eat or breathe, but you can ingest food and drink if you wish.

Due to being made primarily from straw and rags, while not wearing armor you are very lightweight and will have a natural swimming speed of 10 feet.

Darkvision

You have Darkvision with a range of 60 feet.

Watchful Protector

You gain proficiency in the Perception and Intimidation skills, and advantage on saving throws to resist the Exhausted condition.

High Yield Healing

As you are stuffed with straw, you do not bleed, and it is easier than normal for you to heal from grave wounds. When you have dropped to 0 hit points and are unconsciousness, any healing becomes more potent on your form, and when someone would normally roll one or more dice to heal you they may instead use the highest number possible for each die.

Additionally, as part of a short rest you may repair damage to your form using rags, straw, or other scavenged materials, allowing you to roll 1 additional hit die when healing yourself.

Languages

You can speak, read, and write Common.

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