Homebrew Dreamon Species Details

The Dreamons are a race of sexless figments that are thought into existence from the dream realm, Dal Quor. Since they are figments, they do not age, or require food and water nor are they affected by breathing. They are mostly guardians that protect creatures in the material plane from intruders that can invade minds. Dreamons are a very rare race to spot, as most of them reside and stay in their respective plane. Their appearance is sleek and flexible, with their heads being unique for each one. They also have a sigil on their chest, also unique to each Dreamon in existence. They coexist with Kalashtar race of Eberron, mostly acting as workers and guardians.

Guardian Angels


Since Dreamons have the ability to enter the mind of an individual, most of them use their power to defend it from an invading mind visitor. Their presence is also known to bring good dreams to those sleeping in the proximity. Due to this, they are mostly protective of anyone they are close to.

Dreamon Names


Dreamons are figmental constructs manifested into existence, so their names are usually simple yet fitting.

  • Eclipse
  • Nebula
  • Stargazer
  • Cosmos
  • Asteroid
  • Void
  • Lunaris
  • Nova
  • Obsidian
  • Ravenveil
  • Midnight
  • Umbral
  • Dusk
  • Specter
  • Phantom
  • Omen
  • Cipher
  • Oracle
  • Hypnos
  • Paradox
  • Insight
  • Eidolon
  • Foreseer

Dreamon Traits

Your Dreamon character has similar traits to most of your kind.

Mind Fortress

Whenever an effect requires a Wisdom saving throw, roll with advantage.

Mental Discipline

You take half of damage to attacks of the Psychic trait.

Mind Link

You can speak telepathically to any creature you can see. You don't need to share a language with the creature for it to understand you, but the creature needs to at least learn one language.

Dream Traversal

Once per SC modifier, you may physically enter the dream of a sleeping target. You can converse with the target as long as it remains asleep, you can also shape the dream in minor ways. You can emerge from the dream anytime, ending the spell and the target recalls the dream perfectly upon awakening. Unwilling targets can make a Wisdom save to wake up and end the spell. If you fall unconscious in a dream, the spell ends and you are shunted to where you were last with 1 hp.

Levitation

You can hover 5ft. of the ground at any time.

Previous Versions

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12/10/2024 2:38:45 AM
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12/10/2024 2:43:01 AM
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