Homebrew Mutant Species Details

Mutants are the byproducts of a shattered world. Their origins vary—some were ordinary beings twisted by radiation or biological weapons, while others are descendants of survivors exposed to magical fallout. Life in a post-apocalyptic wasteland is harsh, and Mutants embody this struggle for survival. Their forms are as varied as the calamities that birthed them; some possess terrifying physical abnormalities, while others exhibit extraordinary adaptations that allow them to thrive where others would perish.

Mutants often band together in small, nomadic communities or form scavenger clans in ruined cities. They are resourceful and pragmatic, shaped by a world where adaptability means the difference between life and death. Their varied appearances and powers make them a versatile but unpredictable presence in the post-apocalypse.

Mutant Traits

Creature Type: Humanoid
Size: Mutants are incredibly diverse, ranging from 2 to 8 feet tall. You are Medium or Small (your choice when you select this race).
Speed: 30 feet

Mutant Traits

As a Mutant, you have these special traits.

Mutation

When creating a Mutant character, roll 1d10 or choose a mutation from the table below. Mutations define your character’s unique abilities, giving them a distinct edge or quirk.

d10 Mutation Effect
1 Chameleonic Skin You gain proficiency in Stealth and can attempt to hide when lightly obscured.
2 Clawed Limbs Your unarmed strikes deal 1d6 slashing damage.
3 Extra Eyes You have advantage on Perception checks that rely on sight.
4 Radiant Glow You emit dim light in a 10-foot radius. Once per long rest, you can blind a creature within 30 feet (Con save).
5 Elastic Limbs Your reach increases by 5 feet for melee attacks and interactions.
6 Bone Spikes When a creature hits you with a melee attack, they take 1d4 piercing damage.
7 Toxic Aura You can emit a 5-foot aura of poisonous gas for 1 minute once per long rest (Con save).
8 Hyper-Adaptive Gain advantage on saving throws against effects that cause paralysis, exhaustion, or fear.
9 Armored Hide Your AC is 13 + Dexterity modifier when not wearing armor.
10 Psionic Brain You learn one cantrip from the wizard spell list. Intelligence is your spellcasting ability.

Adaptive Resilience

You can adapt to your environment with remarkable speed. As a bonus action, you gain resistance to one damage type (acid, cold, fire, lightning, or thunder) for 1 minute. Once you use this feature, you can’t use it again until you finish a long rest.

Survivor's Instinct

You have proficiency in Survival or Medicine.

 

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