Homebrew Dranassar Species Details

In the world of Exandria, the dranassar are a race of humanoids that have lived in what is now Xhorhas since early in The Age of Arcanum. It is thought that they first came into being as the offspring of a human woman and a dryad. An ancestor race to the goblinoids, the dranassar were tall and beautiful, strong of body and mind, and fleet of foot. Their hair was thick and black, and their skin gleamed like gold. Many of the dranassar willingly served the Betrayer Gods that commandeered their homeland, but a few fought back against the tyrannical Gods' rule.

Bane, a particularly cruel tyrant even among the Betrayer Gods, smote the rebellious dranassar and twisted them into the goblinkin. When the armies of the Betrayer Gods wanted for skirmishers, Bane twisted those dranassar into goblins. When he was in need of fey touched foot-soldiers, he made them into hobgoblins. And when brute force was required, he sculpted them into bugbears. As the war of gods and mortals raged on, Bane eventually corrupted even those dranassar who remained loyal to him.

The Calamity has long since ended, but the effects of the Strife Emperor’s subjugation of the dranassar still haunt Exandria. The goblinkin on Tal’Dorei are the descendants of the armies who failed to dominate the new continent. Only a handful of Dranassar remain in Tal’Dorei, though they are more plentiful in Wildemount, where the ruins of Ghor Dranas still loom across its jagged peaks. They live alone in the shadows, trying in vain to cleanse their twisted kin of the Curse of Strife.

Dranassar Traits

Creature Type: Humanoid
Size: Medium (about 6-8 feet tall)
Speed: 30 feet

Dranassar Traits

As a Dranassar, you have these special traits.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 or increase two scores by 1. None of these increases can raise a score above 20.

Darkvision

You have Darkvision with a range of 60 feet.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Strong of Mind

You have advantage on Wisdom saving throws.

Powerful Build

Your strength score increases by 1. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

 

Sneaky

You are proficient in the Stealth skill.

Gift of the Land

Your unique fey ancestry gives you the ability to call upon nature to aid your allies. You can use this trait to use the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Starting at 3rd level, the following effect takes place each time you take the Help action with this trait:

Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.

Starting at 7th level, you can choose hospitality or one of the additional effects below each time you take the Help action with this trait:

Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.

Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.

Languages

Your character knows at least three languages: Common, Dranassan (a form of Primordial), and one language you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.

The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely.

Standard Languages
1d12 Language Origin
— Common Sigil
1 Common Sign Language Sigil
2 Draconic Dragons
3-4 Dwarvish Dwarves
5-6 Elvish Elves
7 Giant Giants
8 Gnomish Gnomish
9 Infernal Nine Hells
10-11 Halfling Halflings
12 Orc Orcs

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