Homebrew Exiret Species Details

Exiret are the living embodiment of whimsy, mischief, and mystique. These people are deeply tied to natures gifts and unbridled force, being highly sensitive to the slight changes in the world, along with an urge to cause mischief and harmless havoc wherever they go. Their existence is governed by an innate connection to reciprocity, the unknown, and their high sensitivity to their surroundings.


 Exiret do not have specific genders, possessing both reproductive organs and refusing to conform to assigned social gender roles, instead picking how they wish to be referred to by and wearing both masculine and feminine clothes.


 They prefer to be around other races rather than their own, going out of their way to avoid their own people in order to socialize and explore rather than team up and flood the world with harmless yet annoying pranks.

(all art credits go to sleepygrim on instagram :D)

Exiret Traits

As an Exiret, you have these special traits.

Gift-Bound

  • If you are given a gift, you are compelled to repay it in equal value. Failure to do so causes you significant discomfort and distraction, imposing disadvantage on Wisdom (Insight) and Intelligence (Investigation) checks until the gift is repaid. This compulsion is an innate part of your being and cannot be circumvented. Debuff will continue until player gives something of equal value to gift giver, becoming worse every day. Disadvantage will spread to other skills until all are at disadvantage, where you will then take 1d4 of damage every 10 turns.

Mist Obfuscation

  • While in mist or heavy fog, you are heavily obscured as if you are blending into the mist itself, making it almost impossible for creatures without natural darkvision to detect you (Perception checks against you in mist are made with disadvantage). When in fog, roll a d20. If 17 or above, automatically cast Silent Image.

String of the Wilds

  • In wooded areas, you sometimes feel an unexplainable pull toward hidden or deeper parts of the forest. This effect is not constant but occurs at the DM’s discretion, leading you toward potentially mysterious or dangerous areas.

Instinctive Avoidance

  • You unconsciously avoid Feywild traps, such as mushrooms or unnaturally smooth stones. You automatically succeed on Perception checks to notice these hazards unless magic obscures them.

Sensitivity to Mimicry

  •  When within 30 feet of creatures that mimic others (e.g., mimics, changelings), you feel fatigued. This manifests as a level of exhaustion depending on the creature’s level relative to yours:
    • Equal level: Mild fatigue (disadvantage on skill checks).

    • Higher level: Moderate fatigue (disadvantage on skill checks and attack rolls).

    • Lower level: Barely noticeable discomfort.

Iron Aversion

  • When struck by iron weapons, you take an additional 2 damage and bleed for longer. Healing spells require an additional action or bonus action to take effect on these wounds.

Salt Intolerance

  • You cannot consume large amounts of salt. Eating heavily salted foods like ham, soup, or foods with soy sauce on it causes discomfort akin to mild to moderate food poisoning, imposing disadvantage on Constitution saving throws for 1 hour depending on how much you eat.

Oak Discomfort

  • Prolonged exposure to oak wood causes mild irritation (itchy skin, slight dizziness). Being in an oak forest intensifies this to a distracting discomfort, imposing disadvantage on Wisdom saving throws.

Floral Resonance

  • Certain flowers have unique effects on you depending on their symbolic meaning in your place of origin:

    • Flowers symbolizing life: Slow regeneration (1 HP every 10 minutes) and advantage on Constitution saving throws.

    • Flowers symbolizing decay: Disadvantage on Constitution saving throws and reduction of movement speed by 5 feet.

Wings

  • Aer Exiret have dragonfly wings.
  • Aquan Exiret have luna moth wings.
  • Ignis Exiret have wasp wings.
  • Terran Exiret have atlas moth wings.

Previous Versions

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