Homebrew Celeursat Species Details

Beings from beyond the stars. Through extreme practice honing of their psychic ability, they are able to astral project into a magically-created vessel on an entirely different world, resembling a much younger version of themselves from when they started their spiritual journey. While they struggle to interact with the beings of the planet they inhabit, their power and knowledge allows them to thrive.

 

Celeursat Traits

The circumstances of your creation grant you certain abilities and skills.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size

Celeursat are taller than humans, but weigh hardly anything, standing well over 6 feet tall and weighing only 8.5 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Astral Body

Your true form is found on another world. Choose one option from the Astral Body table. Your bioweapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
World Damage Type Bio Weapon
Mars Piercing 5 by 30 ft. line (Dex. save)
Saturn Lightning 5 by 30 ft. line (Dex. save)
Mercury Fire 5 by 30 ft. line (Dex. save)
Jupiter Force 5 by 30 ft. line (Dex. save)
Neptune Acid 5 by 30 ft. line (Dex. save)
Venus Fire 15 ft. cone (Dex. save)
Europa Poison 15 ft. cone (Con. save)
Uranus Acid 15 ft. cone (Dex. save)
Saturn Cold 15 ft. cone (Con. save)
Other Cold 15 ft. cone (Con. save)

Bioweapon

You can use your action to cause ann implosion of energy. Your astral body determines the size, shape, and damage type of the exhalation. When you use your bioweapon, each creature in the area of the implosion must make a saving throw, the type of which is determined by your home world. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your bioweapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Celestial.

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