Homebrew Warforged Envoy Species Details
As an envoy, you were designed with a certain specialized function in mind. You might be an assassin, a healer, or an entertainer, to name a few possibilities. Envoys are the rarest of the warforged subraces, and yours could be a unique design.
Warforged Envoy Traits
:)Warforged Resilience
- Warforged Resilience. You were created to have remarkable fortitude, represented by the following benefits.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You are immune to disease.
- You don’t need to eat, drink, or breathe.
- You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Sentry’s Rest
- Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Specialized Design & Integrated Tool
- Specialized Design. You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
- Integrated Tool. Choose one tool you’re proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.
Integrated Protection
- Integrated Protection. Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.
- You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.
| Integrated Protection | ||
|---|---|---|
| Mode | Prerequisite | Effect |
| Darkwood Core (unarmored) | None | AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor). |
| Composite Plating (armored) | Medium armor proficiency | AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus. |
| Heavy Plating (armored) | Heavy armor proficiency | AC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. |
Comments