Homebrew Mapach Species Details
Naturally curious, mapachs are a medium sized raccoon-like race. They are crafty, hearty, and tough, but their true strength lies in the potential they see when looking at the world around them.
Mapach Traits
Inveterate opportunists, Canny craftspeople, Hubs of inventionAbility Score Increase
Wisdom +2, Constitution +1
Darkvision
Darkvision 60 ft dim as bright, darkness as dim
Resilience
Advantage on saving throws against poison and resistance against poison damage.
Scroungecraft
You are proficient with tinker's tools. Additionally, you have the ability to construct crude by functional versions of common items using materials present in your surroundings. You may spend 10 minutes to craft these materials into any tool or piece of adventuring gear worth 30 gp or less. The item will be completely functional, even capable of passing for a disguise (if you crafted an article of clothing). Tools, along with any other item that would logically break on its first use (caltrops, arrows), will becomes useless afterward. Scroungecrafted items will otherwise last one hour before falling apart.
Depending on the materials available, a GM might rule that you cannot craft an item in this way. For example, a vial of acid might be easy to make if you happen to be near a nest of acidic beetle larve, or bark can be bound into a makeshift flask, but it would be difficult to create a passable facsimile of silken robes from a pile of leaves.
Should you have access to the proper materials, you can spend 8 hours converting an item you have scroungecrafted in this way into a permanent version, so long as you start this process before the item falls apart. Items crafted in such a way will function in exactly the same way as a normal version of the item, and if you have proficiency in the tools used to craft them, they can even look professionally crafted. Otherwise they retain a rather rough, cobbled together appearance. You can also use scroungecraft to repair broken equipment, provided you have the materials on hand. Though how long your repairs hold together is up to the GM.
Skulker
You have advantage on stealth checks made in dim light and darkness.
Languages
Can speak, read, and write Birdfolk and Mapach
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