Homebrew Fuyōren Species Details

Born and nurtured on gentle flowing rivers and tranquil
ponds, the fuyōren are sentient, mobile plants innately
harmonious with the natural world. Fuyōren societies nestle
within ecosystems effortlessly, acting in synchronicity with the
ebb and flow of the world around them. A society might exist
on the same plot of land for millenia, yet remain undetectable
to outsiders who pass through, with nary a tree uprooted or
stone upturned to indicate the fuyōren’s presence.

Seasonal Divination
Bound to nature, the fuyōren bear an imprint of the world
at the time of their birth. So-called “winter warriors” are
fuyōren born in the bitter, colder months, and are believed
to bear an aggressive, steely disposition. Fuyōren born in
spring are blessed with a childlike, optimistic disposition,

while summer fuyōren are typically charismatic, and autum-
nal fuyōren are said to be wise. Whether these stereotypes

are true or merely a product of a cultural myth manifesting
itself in the way fuyōren are raised is unknown.

Kaiju Callers
Kaiju are feared and worshipped by the fuyōren for their
power to obliterate swathes of an environment through

their presence alone. Many fuyōren cultural traditions in-
clude dances, festivals, and ceremonies which aim to placate

such behemoths. Bolder fuyōren may actively seek ram-
paging kaiju, drawing them away from societies and fragile

ecosystems and into the untamed wilderness, usually at the
cost of their own lives. Bakuryō and other kaiju that do not
interfere with the natural world are revered by the fuyōren,
while Raiko and other chaotic beings of wanton destructive
force are hated and feared.

Fuyōren Traits

As a fuyōren, you have the following traits:

Anatomy

You have two arms and two legs.

Fluid motion

You have advantage on saving throws you make to avoid or end the  Restrained,  [Tooltip Not Found], or  Petrified condition on yourself.

Graceful step

You can move across any liquid surface such as water, mud, snow, or quicksand—as if it were solid ground. However, you are not protected from the damaging effects of contact with dangerous surfaces, such as lava or acid. You do not sink into the surface if you end your movement on it.

Water Magic

Through a 10-minute ritual, you can imbue a vial of ordinary water with magical properties. Choose one of the following effects:

• The water gains the magical properties of holy water.
• The water becomes a simple antidote that ends the poisoned condition when drunk by one creature.
• The water is imbued with vitality. Drinking the vial is enough liquid to hydrate a Large or smaller creature for 24 hours.
• The water bubbles with healing magic. A creature who ingests the vial of water regains 1d4 hit points. The water remains potent for the next 24 hours, after which time it returns to normal.
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Age

Young fuyōren are raised on the water until they reach adolescence and learn to walk upright. They reach adulthood at around 18 years old and have been known to live to 150.

Nature Warden

You gain proficiency in your choice of one of the following skills: Acrobatics, Animal Handling, Nature, Survival or Performance

 

Comments

Posts Quoted:
Reply
Clear All Quotes